material-maker/addons/procedural_material/transform.gd
RodZill4 6c615aeb02 First version
Created base framework and created simple operators
2018-07-22 17:20:27 +02:00

26 lines
684 B
GDScript

tool
extends "res://addons/procedural_material/node_base.gd"
var angle = 0.0
func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
func get_shader_code(uv):
var rv = { defs="", code="", uv=null, rgb=null, f=null }
var src = get_source()
if src == null:
return rv
rv.uv = name+"_uv("+uv+")"
var src_code = src.get_shader_code(rv.uv)
if !generated:
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
generated = true
rv.f = src_code.f
rv.rgb = src_code.rgb
return rv
func _on_Rotate_text_changed(new_text):
angle = float(new_text)*3.1415928/180.0
get_parent().get_parent().generate_shader()