mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
6c615aeb02
Created base framework and created simple operators
26 lines
684 B
GDScript
26 lines
684 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var angle = 0.0
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var src = get_source()
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if src == null:
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return rv
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rv.uv = name+"_uv("+uv+")"
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var src_code = src.get_shader_code(rv.uv)
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if !generated:
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rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
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generated = true
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rv.f = src_code.f
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rv.rgb = src_code.rgb
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return rv
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func _on_Rotate_text_changed(new_text):
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angle = float(new_text)*3.1415928/180.0
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get_parent().get_parent().generate_shader()
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