mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
33 lines
1.1 KiB
GDScript
33 lines
1.1 KiB
GDScript
tool
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extends GraphNode
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class_name MMGraphNodeBase
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var generator : MMGenBase = null setget set_generator
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func _ready() -> void:
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connect("offset_changed", self, "_on_offset_changed")
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func _exit_tree() -> void:
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get_parent().call_deferred("check_last_selected")
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func _draw() -> void:
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if generator != null and generator.has_randomness():
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var icon = preload("res://material_maker/icons/randomness_locked.tres") if generator.is_seed_locked() else preload("res://material_maker/icons/randomness_unlocked.tres")
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draw_texture_rect(icon, Rect2(rect_size.x-48, 4, 16, 16), false)
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if !is_connected("gui_input", self, "_on_gui_input"):
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connect("gui_input", self, "_on_gui_input")
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else:
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if is_connected("gui_input", self, "_on_gui_input"):
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disconnect("gui_input", self, "_on_gui_input")
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func set_generator(g) -> void:
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generator = g
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func _on_offset_changed() -> void:
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generator.set_position(offset)
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func _on_gui_input(event) -> void:
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT and Rect2(rect_size.x-48, 4, 16, 16).has_point(event.position):
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generator.toggle_lock_seed()
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update()
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