material-maker/examples/input_image.png.import
RodZill4 d04a319944 Prepared all nodes for caching and added Image node
Added Image node that can be used to import textures
Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
2018-07-26 08:31:28 +02:00

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588 B
Plaintext

[remap]
importer="texture"
type="StreamTexture"
path="res://.import/input_image.png-6f289ee4d1d220cf5c592c556aa83e9e.stex"
[deps]
source_file="res://examples/input_image.png"
dest_files=[ "res://.import/input_image.png-6f289ee4d1d220cf5c592c556aa83e9e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0