material-maker/addons/procedural_material/nodes/transform.gd
RodZill4 0c062563c1 Project load fix and translate in transform
Added missing OptionButtons update when loading a project
Added translation to transforms
Added an example using transform
2018-08-02 06:32:08 +02:00

29 lines
875 B
GDScript

tool
extends "res://addons/procedural_material/node_base.gd"
var translate_x = 0.0
var translate_y = 0.0
var rotate = 0.0
var scale = 0.0
func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $GridContainer/translate_x, $GridContainer/translate_y, $GridContainer/rotate, $GridContainer/scale ])
func _get_shader_code(uv):
var rv = { defs="", code="" }
var src = get_source()
if src == null:
return rv
rv.uv = name+"_uv("+uv+")"
var src_code = src.get_shader_code(rv.uv)
if !generated:
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return transform(uv, vec2(%.9f, %.9f), %.9f, %.9f); }\n" % [ translate_x, translate_y, 3.1415928*rotate/180.0, scale ]
generated = true
rv.code = src_code.code;
if src_code.has("f"):
rv.f = src_code.f
if src_code.has("rgb"):
rv.rgb = src_code.rgb
return rv