mirror of
https://github.com/Relintai/material-maker.git
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58 lines
1.4 KiB
GDScript
58 lines
1.4 KiB
GDScript
extends HBoxContainer
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func _ready() -> void:
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$Type.clear()
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for t in $Types.get_children():
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$Type.add_item(t.name)
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_on_Type_item_selected($Type.selected)
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func update_up_down_button() -> void:
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var parent = get_parent()
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if parent == null:
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return
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$Up.disabled = (get_index() == 0)
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$Down.disabled = (get_index() == get_parent().get_child_count()-2)
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func set_model_data(data) -> void:
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if data.has("name"):
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$Name.text = data.name
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if data.has("label"):
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$Label.text = data.label
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if !data.has("type"):
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return
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var type = $Types.get_node(data.type)
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type.set_model_data(data)
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var selected = type.get_index()
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$Type.selected = selected
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_on_Type_item_selected(selected)
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func get_model_data() -> Dictionary:
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var data = $Types.get_node($Type.get_item_text($Type.selected)).get_model_data()
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data.name=$Name.text
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data.label=$Label.text
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data.type=$Type.get_item_text($Type.selected)
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return data
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func _on_Delete_pressed() -> void:
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var p = get_parent()
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p.remove_child(self)
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p.update_up_down_buttons()
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queue_free()
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func _on_Up_pressed() -> void:
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get_parent().move_child(self, get_index() - 1)
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get_parent().update_up_down_buttons()
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func _on_Down_pressed() -> void:
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get_parent().move_child(self, get_index() + 1)
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get_parent().update_up_down_buttons()
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func _on_Type_item_selected(ID) -> void:
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for t in $Types.get_children():
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t.visible = false
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var t = $Types.get_child(ID)
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if t != null:
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t.visible = true
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else:
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print(ID)
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