material-maker/material_maker/widgets/node_editor/parameter.gd

58 lines
1.4 KiB
GDScript

extends HBoxContainer
func _ready() -> void:
$Type.clear()
for t in $Types.get_children():
$Type.add_item(t.name)
_on_Type_item_selected($Type.selected)
func update_up_down_button() -> void:
var parent = get_parent()
if parent == null:
return
$Up.disabled = (get_index() == 0)
$Down.disabled = (get_index() == get_parent().get_child_count()-2)
func set_model_data(data) -> void:
if data.has("name"):
$Name.text = data.name
if data.has("label"):
$Label.text = data.label
if !data.has("type"):
return
var type = $Types.get_node(data.type)
type.set_model_data(data)
var selected = type.get_index()
$Type.selected = selected
_on_Type_item_selected(selected)
func get_model_data() -> Dictionary:
var data = $Types.get_node($Type.get_item_text($Type.selected)).get_model_data()
data.name=$Name.text
data.label=$Label.text
data.type=$Type.get_item_text($Type.selected)
return data
func _on_Delete_pressed() -> void:
var p = get_parent()
p.remove_child(self)
p.update_up_down_buttons()
queue_free()
func _on_Up_pressed() -> void:
get_parent().move_child(self, get_index() - 1)
get_parent().update_up_down_buttons()
func _on_Down_pressed() -> void:
get_parent().move_child(self, get_index() + 1)
get_parent().update_up_down_buttons()
func _on_Type_item_selected(ID) -> void:
for t in $Types.get_children():
t.visible = false
var t = $Types.get_child(ID)
if t != null:
t.visible = true
else:
print(ID)