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https://github.com/Relintai/material-maker.git
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53 lines
1.5 KiB
Cheetah
53 lines
1.5 KiB
Cheetah
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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$if $(connected:albedo_tex)
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[ext_resource path="$(file_prefix)_albedo.png" type="Texture" id=1]
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$fi
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$if $(connected:ao_tex) or $(connected:roughness_tex) or $(connected:metallic_tex)
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[ext_resource path="$(file_prefix)_orm.png" type="Texture" id=2]
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$fi
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$if $(connected:normal_tex)
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[ext_resource path="$(file_prefix)_normal.png" type="Texture" id=3]
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$fi
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$if $(connected:depth_tex)
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[ext_resource path="$(file_prefix)_depth.png" type="Texture" id=4]
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$fi
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[resource]
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albedo_color = Color($(param:albedo_color.r), $(param:albedo_color.g), $(param:albedo_color.b), $(param:albedo_color.a))
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$if $(connected:albedo_tex)
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albedo_texture = ExtResource( 1 )
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$fi
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metallic = $(param:metallic)
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$if $(connected:metallic_tex)
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 2
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$fi
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roughness = $(param:roughness)
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$if $(connected:ao_tex) or $(connected:roughness_tex) or $(connected:metallic_tex)
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roughness_texture = ExtResource( 2 )
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roughness_texture_channel = 1
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$fi
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$if $(connected:normal_tex)
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normal_enabled = true
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normal_scale = $(param:normal)
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normal_texture = ExtResource( 3 )
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$fi
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$if $(connected:ao_tex)
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ao_enabled = true
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ao_light_affect = $(param:ao)
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ao_texture = ExtResource( 2 )
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ao_on_uv2 = false
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ao_texture_channel = 0
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$fi
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$if $(connected:depth_tex)
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depth_enabled = true
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depth_scale = $(expr:0.2*$(param:depth_scale))
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depth_deep_parallax = true
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depth_min_layers = 8
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depth_max_layers = 32
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depth_flip_tangent = false
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depth_flip_binormal = false
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depth_texture = ExtResource( 4 )
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$fi
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