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https://github.com/Relintai/material-maker.git
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d04a319944
Added Image node that can be used to import textures Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
24 lines
623 B
GDScript
24 lines
623 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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func _get_shader_code(uv):
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var rv = { defs="", code="", f="0.0" }
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var src = get_source()
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if src != null:
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rv = src.get_shader_code(uv)
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rv.albedo = get_source_rgb(rv)
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src = get_source(1)
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if src != null:
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var src_code = src.get_shader_code(uv)
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rv.defs += src_code.defs
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rv.code += src_code.code
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rv.normal_map = get_source_rgb(src_code)
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return rv
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func _get_state_variables():
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return [ ]
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