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https://github.com/Relintai/material-maker.git
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59 lines
1.5 KiB
GDScript
59 lines
1.5 KiB
GDScript
extends Panel
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var current_tab = -1 setget set_current_tab
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signal tab_changed
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signal no_more_tabs
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func add_child(control, legible_unique_name = false) -> void:
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.add_child(control, legible_unique_name)
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if !(control is Tabs):
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$Tabs.add_tab(control.name)
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move_child(control, $Tabs.get_tab_count()-1)
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func close_tab(tab = null) -> void:
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if tab == null:
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tab = $Tabs.get_current_tab()
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get_child(tab).queue_free()
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$Tabs.remove_tab(tab)
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var control = get_child(tab)
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remove_child(control)
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control.free()
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current_tab = -1
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if $Tabs.get_tab_count() == 0:
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emit_signal("no_more_tabs")
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else:
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set_current_tab(0)
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func move_active_tab_to(idx_to) -> void:
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$Tabs.move_tab(current_tab, idx_to)
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move_child(get_child(current_tab), idx_to)
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set_current_tab(idx_to)
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func set_current_tab(t) -> void:
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if t == current_tab or t < 0 or t >= $Tabs.get_tab_count():
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return
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var node
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if current_tab >= 0 && current_tab < $Tabs.get_tab_count():
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node = get_child(current_tab)
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node.visible = false
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current_tab = t
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node = get_child(current_tab)
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node.visible = true
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node.rect_position = Vector2(0, $Tabs.rect_size.y)
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node.rect_size = rect_size - node.rect_position
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$Tabs.current_tab = current_tab
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emit_signal("tab_changed", current_tab)
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func set_tab_title(index, title) -> void:
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$Tabs.set_tab_title(index, title)
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func get_current_tab_control() -> Node:
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return get_child(current_tab)
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func _on_Tabs_tab_changed(tab) -> void:
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set_current_tab(tab)
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func _on_Projects_resized() -> void:
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$Tabs.rect_size.x = rect_size.x
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