mirror of
https://github.com/Relintai/material-maker.git
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80 lines
1.6 KiB
Plaintext
80 lines
1.6 KiB
Plaintext
{
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"name": "splatter_base",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"name": 0.5,
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"offx": 0,
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"offy": 0,
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"repeat": 8,
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"scale": 1.64,
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"size": 1
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},
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"shader_model": {
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"code": "vec4 $(name_uv)_xyzw = splatter($uv, $repeat, $scale, vec2($offx, $offy));",
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"global": "vec4 splatter(vec2 uv, float repeat, float scale, vec2 offset) {\n\tvec2 center = (floor(uv*repeat-offset)+0.5+offset)/repeat;\n\tvec2 tmp = (uv-center)*repeat*2.0;\n\tvec2 src_uv;\n\tsrc_uv.x = tmp.x*cos(center.x)+tmp.y*sin(center.x);\n\tsrc_uv.y = tmp.x*sin(center.x)-tmp.y*cos(center.x);\n\tsrc_uv /= scale;\n\tsrc_uv += 0.5;\n\treturn vec4(src_uv, center);\n}",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"name": "in",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "mask",
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"type": "f"
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}
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],
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"instance": "",
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"name": "Splatter",
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"outputs": [
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{
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"f": "$in($(name_uv)_xyzw.xy)*$mask($(name_uv)_xyzw.zw)",
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"type": "f"
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}
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],
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"parameters": [
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{
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"default": 4,
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"label": "Repeat",
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"max": 128,
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"min": 2,
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"name": "repeat",
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"step": 1,
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"type": "float"
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},
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{
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"default": 1,
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"label": "Scale",
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"max": 2,
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"min": 0,
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"name": "scale",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Offset X",
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"max": 1,
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"min": 0,
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"name": "offx",
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"step": 0.1,
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"type": "float"
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},
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{
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"default": 0.5,
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"label": "Offset Y",
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"max": 1,
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"min": 0,
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"name": "offy",
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"step": 0.1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |