mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
65 lines
1.7 KiB
GDScript
65 lines
1.7 KiB
GDScript
tool
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extends EditorImportPlugin
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var plugin = null
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const PRESET_NAMES = [ "Render in game", "Prerender" ]
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const PRESET_OPTIONS = [
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[{ name="render", default_value=false }],
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[{ name="render", default_value=true }]
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]
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func _init(p) -> void:
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plugin = p
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func get_import_options(preset : int) -> Array:
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return PRESET_OPTIONS[preset]
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func get_import_order() -> int:
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return 1
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func get_importer_name() -> String:
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return "material_maker.import"
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func get_option_visibility(option: String, options: Dictionary) -> bool:
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return true
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func get_preset_count() -> int:
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return 2
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func get_preset_name(preset: int) -> String:
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return PRESET_NAMES[preset]
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func get_priority() -> float:
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return 0.1
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func get_recognized_extensions() -> Array:
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return [ "ptex" ]
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func get_resource_type() -> String:
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return "SpatialMaterial"
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func get_save_extension() -> String:
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return "tres"
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func get_visible_name() -> String:
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return "Material Maker Importer"
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func import(source_file: String, save_path: String, options: Dictionary, platform_variants: Array, gen_files: Array) -> int:
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var filename = save_path + "." + get_save_extension()
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if options.render:
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var material = plugin.generate_material(source_file)
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while material is GDScriptFunctionState:
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material = yield(material, "completed")
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if material != null:
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ResourceSaver.save(filename, material)
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else:
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var material : SpatialMaterial = SpatialMaterial.new()
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material.set_script(preload("res://addons/material_maker/import_plugin/ptex_spatial_material.gd"))
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var file : File = File.new()
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if file.open(source_file, File.READ) == OK:
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material.set_ptex_no_render(to_json(parse_json(file.get_as_text())))
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file.close()
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ResourceSaver.save(filename, material)
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return OK
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