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507586cbec
Updated base node class to support several outputs. Now bricks support 2 outputs : greyscale depth map, and (random) brick color. Now Voronoi supports 3 outputs : center distance, edge distance and cell color. Updated bricks example to use brick color output.
28 lines
997 B
GDScript
28 lines
997 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var rows
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var columns
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var row_offset
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var mortar
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var bevel
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $HBoxContainer1/rows, $HBoxContainer2/columns, $HBoxContainer3/row_offset, $HBoxContainer4/mortar, $HBoxContainer5/bevel ])
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func _get_shader_code(uv, slot = 0):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "vec3 "+name+"_xyz(vec2 uv) { return bricks(uv, vec2("+str(columns)+", "+str(rows)+"), "+str(row_offset)+", "+str(mortar)+", "+str(max(0.001, bevel))+"); }\n"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "vec3 "+name+"_"+str(variant_index)+"_xyz = "+name+"_xyz("+uv+");\n"
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if slot == 0:
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rv.f = name+"_"+str(variant_index)+"_xyz.x"
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else:
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rv.rgb = "rand3("+name+"_"+str(variant_index)+"_xyz.yz)"
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return rv
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