mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
4fc7c11a29
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
52 lines
1.3 KiB
GDScript
52 lines
1.3 KiB
GDScript
tool
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extends MMGenBase
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class_name MMGenIOs
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"""
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IOs just forward their inputs to their outputs and are used to specify graph interfaces
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"""
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var ports : Array = []
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func get_type() -> String:
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return "ios"
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func get_type_name() -> String:
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match name:
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"gen_inputs": return "Inputs"
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"gen_outputs": return "Outputs"
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_: return "IOs"
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func get_io_defs() -> Array:
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var rv : Array = []
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func get_input_defs() -> Array:
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return [] if name == "gen_inputs" else get_io_defs()
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func get_output_defs() -> Array:
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return [] if name == "gen_outputs" else get_io_defs()
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func source_changed(input_index : int) -> void:
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if name == "gen_outputs":
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if get_parent() != null:
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get_parent().notify_output_change(input_index)
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else:
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notify_output_change(input_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
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var source = get_source(output_index)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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func _serialize(data: Dictionary) -> Dictionary:
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data.type = "ios"
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data.ports = ports
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return data
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