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11 lines
256 B
GLSL
11 lines
256 B
GLSL
void fragment() {
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vec2 uv = UV;
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$(code)
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float d = $(value);
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vec3 col = vec3(cos(d*min(256, preview_size)));
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col *= clamp(1.0-d*d, 0.0, 1.0);
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col *= vec3(1.0, vec2(step(-0.015, d)));
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col *= vec3(vec2(step(d, 0.015)), 1.0);
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COLOR = vec4(col, 1.0);
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}
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