mirror of
https://github.com/Relintai/material-maker.git
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322 lines
6.0 KiB
Plaintext
322 lines
6.0 KiB
Plaintext
{
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"name": "material",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"albedo_color": {
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"a": 1,
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"b": 1,
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"g": 1,
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"r": 1,
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"type": "Color"
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},
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"ao": 1,
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"depth_scale": 0.5,
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"emission": 1,
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"metallic": 1,
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"normal": 1,
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"roughness": 1,
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"size": 11,
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"sss": 0
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},
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"export": {
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "vec3(1.0)",
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"label": "",
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"name": "albedo_tex",
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"type": "rgb"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "metallic_tex",
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"type": "f"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "roughness_tex",
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"type": "f"
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},
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{
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"default": "vec3(0.0)",
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"label": "",
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"name": "emission_tex",
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"type": "rgb"
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},
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{
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"default": "vec3(0.5)",
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"label": "",
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"name": "normal_tex",
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"type": "rgb"
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},
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{
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"default": "1.0",
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"label": "",
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"name": "ao_tex",
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"type": "f"
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},
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{
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"default": "0.0",
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"label": "",
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"name": "depth_tex",
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"type": "f"
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},
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{
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"default": "0.0",
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"label": "",
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"name": "sss_tex",
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"type": "f"
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}
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],
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"instance": "",
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"name": "Material",
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"outputs": [
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{
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"desc":"0: albedo",
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"rgb": "$albedo_tex($uv)",
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"type": "rgb"
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},
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{
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"desc":"1: ambient occlusion, roughness, metallic",
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"rgb": "vec3($ao_tex($uv), $roughness_tex($uv), $metallic_tex($uv))",
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"type": "rgb"
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},
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{
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"desc":"2: emission",
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"rgb": "$emission_tex($uv)",
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"type": "rgb"
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},
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{
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"desc":"3: normal map for Godot",
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"rgb": "$normal_tex($uv)*vec3(-1.0, 1.0, 1.0)+vec3(1.0, 0.0, 0.0)",
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"type": "rgb"
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},
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{
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"desc":"4: normal map for Godot",
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"f": "$depth_tex($uv)",
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"type": "f"
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},
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{
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"desc":"5: sub surface scattering",
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"f": "$sss_tex($uv)",
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"type": "f"
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},
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{
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"desc":"6: unity metallic/smoothness",
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"rgba": "vec4(vec3($metallic_tex($uv)), 1.0-$roughness_tex($uv))",
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"type": "rgba"
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},
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{
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"desc":"7: unity normal",
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"rgb": "$normal_tex($uv)*vec3(1.0, 1.0, -1.0)+vec3(0.0, 0.0, 1.0)",
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"type": "rgb"
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},
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{
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"desc":"8: unity height",
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"f": "1.0-$depth_tex($uv)",
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"type": "f"
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},
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{
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"desc":"9: unity occlusion",
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"f": "$ao_tex($uv)",
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"type": "f"
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},
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{
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"desc":"10: unreal normal",
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"rgb": "$normal_tex($uv)*vec3(-1.0)+vec3(1.0)",
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"type": "rgb"
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}
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],
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"exports": {
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"Godot": {
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"export_extension":"tres",
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"files": [
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{
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"type":"texture",
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"file_name":"$(path_prefix)_albedo.png",
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"output":0,
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"conditions":"$(connected:albedo_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_orm.png",
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"output":1,
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"conditions":"$(connected:ao_tex) or $(connected:roughness_tex) or $(connected:metallic_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_emission.png",
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"output":2,
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"conditions":"$(connected:emission_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_normal.png",
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"output":3,
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"conditions":"$(connected:normal_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_depth.png",
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"output":4,
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"conditions":"$(connected:depth_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_sss.png",
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"output":5,
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"conditions":"$(connected:sss_tex)"
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},
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{
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"type":"template",
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"file_name":"$(path_prefix).tres",
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"template":"godot.tres.tmpl"
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}
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]
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},
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"Unity": {
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"export_extension":"mat",
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"files": [
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{
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"type":"texture",
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"file_name":"$(path_prefix)_albedo.png",
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"output":0,
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"conditions":"$(connected:albedo_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_metal_smoothness.png",
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"output":6,
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"conditions":"$(connected:roughness_tex) or $(connected:metallic_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_normal.png",
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"output":7,
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"conditions":"$(connected:normal_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_height.png",
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"output":8,
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"conditions":"$(connected:depth_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_occlusion.png",
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"output":9,
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"conditions":"$(connected:ao_tex)"
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},
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{
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"type":"texture",
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"file_name":"$(path_prefix)_emission.png",
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"output":2,
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"conditions":"$(connected:emission_tex)"
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}
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]
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},
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"Unreal": {
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}
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},
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"parameters": [
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{
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"default": {
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"a": 1,
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"b": 1,
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"g": 1,
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"r": 1
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},
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"label": "Albedo",
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"name": "albedo_color",
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"type": "color"
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},
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{
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"control": "None",
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"default": 1,
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"label": "Metallic",
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"max": 1,
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"min": 0,
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"name": "metallic",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 1,
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"label": "Roughness",
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"max": 1,
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"min": 0,
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"name": "roughness",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 1,
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"label": "Emission",
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"max": 1,
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"min": 0,
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"name": "emission_energy",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 1,
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"label": "Normal",
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"max": 10,
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"min": 0,
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"name": "normal",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 1,
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"label": "Ambient occlusion",
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"max": 1,
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"min": 0,
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"name": "ao",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 0.5,
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"label": "Depth",
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"max": 1,
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"min": 0,
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"name": "depth_scale",
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"step": 0.01,
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"type": "float"
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},
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{
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"control": "None",
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"default": 0,
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"label": "Subsurf. scatter.",
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"max": 1,
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"min": 0,
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"name": "sss",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 11,
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"first": 6,
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"label": "Size",
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"last": 12,
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"name": "size",
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"type": "size"
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}
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]
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},
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"type": "material_export"
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} |