material-maker/addons/material_maker/engine/loader.gd
2019-10-12 08:30:46 +02:00

141 lines
4.3 KiB
GDScript

tool
extends Object
class_name MMGenLoader
const STD_GENDEF_PATH = "res://addons/material_maker/nodes"
static func generator_name_from_path(path : String) -> String:
for p in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
print(p)
print(path.get_base_dir())
return path.get_basename().get_file()
static func load_gen(filename: String) -> MMGenBase:
var file = File.new()
if file.open(filename, File.READ) == OK:
var data = parse_json(file.get_as_text())
return create_gen(data)
return null
static func add_to_gen_graph(gen_graph, generators, connections):
var rv = { generators=[], connections=[] }
var gennames = {}
for n in generators:
var g = create_gen(n)
if g != null:
var orig_name = g.name
gen_graph.add_generator(g)
rv.generators.append(g)
gennames[orig_name] = g.name
for c in connections:
if gennames.has(c.from) and gennames.has(c.to):
c.from = gennames[c.from]
c.to = gennames[c.to]
gen_graph.connections.append(c)
rv.connections.append(c)
return rv
static func create_gen(data) -> MMGenBase:
var guess = [
{ keyword="connections", type=MMGenGraph },
{ keyword="nodes", type=MMGenGraph },
{ keyword="shader_model", type=MMGenShader },
{ keyword="model_data", type=MMGenShader },
{ keyword="convolution_params", type=MMGenConvolution },
{ keyword="widgets", type=MMGenRemote }
]
var types = {
material = MMGenMaterial,
buffer = MMGenBuffer,
image = MMGenImage,
switch = MMGenSwitch
}
var generator = null
if data.has("connections") and data.has("nodes"):
generator = MMGenGraph.new()
if data.has("label"):
generator.label = data.label
add_to_gen_graph(generator, data.nodes, data.connections)
elif data.has("shader_model"):
generator = MMGenShader.new()
generator.set_shader_model(data.shader_model)
elif data.has("convolution_params"):
generator = MMGenConvolution.new()
generator.set_convolution_params(data.convolution_params)
elif data.has("model_data"):
generator = MMGenShader.new()
generator.set_shader_model(data.model_data)
elif data.has("widgets"):
generator = MMGenRemote.new()
generator.set_widgets(data.widgets.duplicate(true))
elif data.has("type"):
if data.type == "material":
generator = MMGenMaterial.new()
elif data.type == "buffer":
generator = MMGenBuffer.new()
elif data.type == "comment":
generator = MMGenComment.new()
if data.has("text"):
generator.text = data.text
if data.has("size"):
generator.size = Vector2(data.size.x, data.size.y)
elif data.type == "image":
generator = MMGenImage.new()
elif data.type == "ios":
generator = MMGenIOs.new()
generator.ports = data.ports
elif data.type == "switch":
generator = MMGenSwitch.new()
else:
var file = File.new()
var gen_paths = [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]
for p in gen_paths:
if file.open(p+"/"+data.type+".mmg", File.READ) == OK:
generator = create_gen(parse_json(file.get_as_text()))
generator.model = data.type
file.close()
break
elif file.open(p+"/"+data.type+".mmn", File.READ) == OK:
generator = MMGenShader.new()
generator.model = data.type
generator.set_shader_model(parse_json(file.get_as_text()))
file.close()
break
if generator == null:
print("Cannot find description for "+data.type)
if generator != null:
generator.name = data.type
else:
print("LOADER: data not supported:"+str(data))
if generator != null:
if data.has("name"):
generator.name = data.name
if data.has("node_position"):
generator.position.x = data.node_position.x
generator.position.y = data.node_position.y
if data.has("parameters"):
for p in data.parameters.keys():
generator.parameters[p] = MMType.deserialize_value(data.parameters[p])
else:
for p in generator.get_parameter_defs():
if data.has(p.name):
generator.parameters[p.name] = MMType.deserialize_value(data[p.name])
return generator
static func get_generator_list() -> Array:
var rv = []
var dir : Directory = Directory.new()
for p in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
dir.open(p)
dir.list_dir_begin(true)
while true:
var f = dir.get_next()
if f == "":
break
if f.right(f.length()-4) == ".mmg":
var n = f.left(f.length()-4)
if rv.find(n) == -1:
rv.push_back(n)
rv.sort()
return rv