mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
bcdac09cd7
Basic import plugin works. Added gradient parameter to custom node. hsv_adjust now supports alpha channel. Remove deprecated scenes.
282 lines
9.1 KiB
GDScript
282 lines
9.1 KiB
GDScript
tool
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extends "res://addons/material_maker/node_base.gd"
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export(String) var model = null setget set_model
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var model_data = null
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var uses_seed = false
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func _ready():
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show_close = true
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connect("offset_changed", self, "_on_offset_changed")
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func set_model(m):
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if m != null and typeof(m) == TYPE_STRING:
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var file = File.new()
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var file_name = m
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if !file.file_exists(file_name):
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file_name = "res://addons/material_maker/nodes/%s.mmn" % [ m ]
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if file.file_exists(file_name):
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if file.open(file_name, File.READ) != OK:
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return
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var data = file.get_as_text()
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var status = validate_json(data)
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file.close()
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if status != "":
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print("Incorrect node description (%s)" % status)
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return
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data = parse_json(data)
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model = m
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update_node(data)
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else:
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print("set_model error "+str(m))
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func update_node(data):
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print("node_generic.update_node")
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if typeof(data) != TYPE_DICTIONARY:
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return
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if !data.has("name"):
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return
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# Clean node
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parameters = {}
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var custom_node_buttons = null
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for c in get_children():
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if c.name != "CustomNodeButtons":
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remove_child(c)
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c.queue_free()
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else:
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custom_node_buttons = c
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# Rebuild node
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title = data.name
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model_data = data
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uses_seed = false
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if model_data.has("instance") and model_data.instance.find("$(seed)"):
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uses_seed = true
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if model_data.has("parameters") and typeof(model_data.parameters) == TYPE_ARRAY:
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var control_list = []
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var sizer = null
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for p in model_data.parameters:
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if !p.has("name") or !p.has("type"):
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continue
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var control = null
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if p.type == "float":
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if p.has("widget") and p.widget == "spinbox":
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control = SpinBox.new()
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else:
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control = HSlider.new()
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control.min_value = p.min
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control.max_value = p.max
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control.step = 0 if !p.has("step") else p.step
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if p.has("default"):
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control.value = p.default
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control.rect_min_size.x = 80
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parameters[p.name] = 0.5*(p.min+p.max)
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elif p.type == "size":
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control = OptionButton.new()
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for i in range(p.first, p.last+1):
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var s = pow(2, i)
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control.add_item("%dx%d" % [ s, s ])
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control.selected = 0 if !p.has("default") else p.default-p.first
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elif p.type == "enum":
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control = OptionButton.new()
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for i in range(p.values.size()):
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var value = p.values[i]
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control.add_item(value.name)
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control.selected = 0 if !p.has("default") else p.default
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elif p.type == "boolean":
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control = CheckBox.new()
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elif p.type == "color":
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control = ColorPickerButton.new()
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elif p.type == "gradient":
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control = preload("res://addons/material_maker/widgets/gradient_editor.tscn").instance()
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if control != null:
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var label = p.name
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control.name = label
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control_list.append(control)
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if p.has("label"):
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label = p.label
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if sizer == null or label != "nonewline":
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sizer = HBoxContainer.new()
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sizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
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add_child(sizer)
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if label != "" && label != "nonewline":
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var label_widget = Label.new()
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label_widget.text = label
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label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
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sizer.add_child(label_widget)
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control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
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sizer.add_child(control)
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initialize_properties(control_list)
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else:
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model_data.parameters = []
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if model_data.has("inputs") and typeof(model_data.inputs) == TYPE_ARRAY:
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for i in range(model_data.inputs.size()):
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var input = model_data.inputs[i]
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var enable_left = false
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var color_left = Color(0.5, 0.5, 0.5)
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if typeof(input) == TYPE_DICTIONARY:
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if input.type == "rgb":
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enable_left = true
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color_left = Color(0.5, 0.5, 1.0)
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elif input.type == "rgba":
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enable_left = true
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color_left = Color(0.0, 0.5, 0.0, 0.5)
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else:
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enable_left = true
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set_slot(i, enable_left, 0, color_left, false, 0, Color())
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else:
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model_data.inputs = []
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if model_data.has("outputs") and typeof(model_data.outputs) == TYPE_ARRAY:
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for i in range(model_data.outputs.size()):
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var output = model_data.outputs[i]
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var enable_right = false
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var color_right = Color(0.5, 0.5, 0.5)
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if typeof(output) == TYPE_DICTIONARY:
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if output.has("rgb"):
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enable_right = true
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color_right = Color(0.5, 0.5, 1.0)
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elif output.has("rgba"):
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enable_right = true
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color_right = Color(0.0, 0.5, 0.0, 0.5)
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elif output.has("f"):
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enable_right = true
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set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, 0, color_right)
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else:
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model_data.outputs = []
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if custom_node_buttons != null:
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move_child(custom_node_buttons, get_child_count()-1)
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func find_keyword_call(string, keyword):
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var search_string = "$%s(" % keyword
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var position = string.find(search_string)
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if position == -1:
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return null
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var parenthesis_level = 0
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var parameter_begin = position+search_string.length()
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var parameter_end = -1
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for i in range(parameter_begin, string.length()):
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if string[i] == '(':
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parenthesis_level += 1
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elif string[i] == ')':
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if parenthesis_level == 0:
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return string.substr(parameter_begin, i-parameter_begin)
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parenthesis_level -= 1
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return ""
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func replace_input(string, input, type, src, default):
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var required_defs = ""
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var required_code = ""
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while true:
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var uv = find_keyword_call(string, input)
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if uv == null:
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break
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elif uv == "":
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print("syntax error")
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break
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var src_code
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if src == null:
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src_code = subst(default, "(%s)" % uv)
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else:
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src_code = src.get_shader_code(uv)
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src_code.string = src_code[type]
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required_defs += src_code.defs
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required_code += src_code.code
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string = string.replace("$%s(%s)" % [ input, uv ], src_code.string)
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return { string=string, defs=required_defs, code=required_code }
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func is_word_letter(l):
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return "azertyuiopqsdfghjklmwxcvbnAZERTYUIOPQSDFGHJKLMWXCVBN1234567890_".find(l) != -1
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func replace_variable(string, variable, value):
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string = string.replace("$(%s)" % variable, value)
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var keyword_size = variable.length()+1
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var new_string = ""
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while !string.empty():
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var pos = string.find("$"+variable)
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if pos == -1:
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new_string += string
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break
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new_string += string.left(pos)
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string = string.right(pos)
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if string.empty() or !is_word_letter(string[0]):
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new_string += value
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else:
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new_string += "$"+variable
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string = string.right(keyword_size)
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return new_string
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func subst(string, uv = ""):
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var required_defs = ""
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var required_code = ""
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string = replace_variable(string, "name", name)
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string = replace_variable(string, "seed", str(get_seed()))
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if uv != "":
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string = replace_variable(string, "uv", "("+uv+")")
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if model_data.has("parameters") and typeof(model_data.parameters) == TYPE_ARRAY:
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for p in model_data.parameters:
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if !p.has("name") or !p.has("type"):
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continue
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var value = parameters[p.name]
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var value_string = null
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if p.type == "float":
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value_string = "%.9f" % value
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elif p.type == "size":
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value_string = "%.9f" % pow(2, value+p.first)
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elif p.type == "enum":
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value_string = p.values[value].value
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elif p.type == "color":
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value_string = "vec4(%.9f, %.9f, %.9f, %.9f)" % [ value.r, value.g, value.b, value.a ]
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elif p.type == "gradient":
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value_string = p.name+"_gradient_fct"
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if value_string != null:
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string = replace_variable(string, p.name, value_string)
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if model_data.has("inputs") and typeof(model_data.inputs) == TYPE_ARRAY:
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for i in range(model_data.inputs.size()):
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var input = model_data.inputs[i]
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var source = get_source(i)
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var result = replace_input(string, input.name, input.type, source, input.default)
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string = result.string
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required_defs += result.defs
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required_code += result.code
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return { string=string, defs=required_defs, code=required_code }
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func _get_shader_code(uv, slot = 0):
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var output_info = [ { field="rgba", type="vec4" }, { field="rgb", type="vec3" }, { field="f", type="float" } ]
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var rv = { defs="", code="" }
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var variant_string = uv+","+str(slot)
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if model_data != null and model_data.has("outputs") and model_data.outputs.size() > slot:
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var output = model_data.outputs[slot]
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rv.defs = ""
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if model_data.has("instance") && generated_variants.empty():
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rv.defs += subst(model_data.instance).string
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for p in model_data.parameters:
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if p.type == "gradient":
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rv.defs += parameters[p.name].get_shader(p.name+"_gradient_fct")
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var variant_index = generated_variants.find(variant_string)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(variant_string)
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for t in output_info:
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if output.has(t.field):
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var subst_output = subst(output[t.field], uv)
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rv.defs += subst_output.defs
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rv.code += subst_output.code
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rv.code += "%s %s_%d_%d_%s = %s;\n" % [ t.type, name, slot, variant_index, t.field, subst_output.string ]
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for t in output_info:
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if output.has(t.field):
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rv[t.field] = "%s_%d_%d_%s" % [ name, slot, variant_index, t.field ]
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return rv
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func get_globals():
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var list = .get_globals()
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if typeof(model_data) == TYPE_DICTIONARY and model_data.has("global") and list.find(model_data.global) == -1:
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list.append(model_data.global)
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return list
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func _on_offset_changed():
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update_shaders()
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func serialize():
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var return_value = .serialize()
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return_value.type = model
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return return_value
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