material-maker/addons/material_maker/widgets/linked_widgets/link.gd
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00

85 lines
2.8 KiB
GDScript

tool
extends Control
class_name MMNodeLink
var end
var source = null
var target = null
var generator = null
var param_index = 0
var creating = false
func _init(parent) -> void:
size_flags_horizontal = SIZE_EXPAND_FILL
size_flags_vertical = SIZE_EXPAND_FILL
rect_size = parent.rect_size
rect_clip_content = true
parent.add_child(self)
func pick(s, g, i, c = false) -> void:
source = s
end = get_global_transform().xform_inv(source.get_global_transform().xform(0.5*source.rect_size))
generator = g
param_index = i
creating = c
set_process_input(true)
func show_link(s, t) -> void:
set_process_input(false)
mouse_filter = Control.MOUSE_FILTER_IGNORE
source = s
target = t
update()
func closest(rect, point) -> Vector2:
return Vector2(max(rect.position.x, min(rect.end.x, point.x)), max(rect.position.y, min(rect.end.y, point.y)))
func find_control(gp):
for c in get_parent().get_children():
if c is GraphNode:
if c.get("controls") != null:
for w in c.controls:
var widget = c.controls[w]
if Rect2(widget.rect_global_position, widget.rect_size*widget.get_global_transform().get_scale()).has_point(gp):
return { node=c, widget=widget }
return null
func _draw() -> void:
#draw_rect(Rect2(rect_position, rect_size), Color(1.0, 0.0, 0.0, 0.2))
#draw_rect(Rect2(rect_position, rect_size), Color(1.0, 1.0, 0.0), false)
var start = get_global_transform().xform_inv(source.get_global_transform().xform(0.5*source.rect_size))
var color = Color(1, 0.5, 0.5, 0.5)
var rect
if target != null:
color = Color(0.5, 1, 0.5, 0.5)
rect = get_global_transform().xform_inv(target.get_global_transform().xform(Rect2(Vector2(0, 0), target.rect_size)))
draw_rect(rect, color, false)
end = closest(rect, start)
rect = get_global_transform().xform_inv(source.get_global_transform().xform(Rect2(Vector2(0, 0), source.rect_size)))
draw_rect(rect, color, false)
start = closest(rect, end)
draw_line(start, end, color, 1, true)
func _input(event: InputEvent) -> void:
if event is InputEventKey:
if event.scancode == KEY_ESCAPE:
set_process_input(false)
queue_free()
elif event is InputEventMouseMotion:
var control = find_control(event.global_position)
end = get_global_transform().xform_inv(event.global_position)
target = control.widget if control != null and generator.can_link_parameter(param_index, control.node.generator, control.widget.name) else null
update()
elif event is InputEventMouseButton:
if event.pressed:
if event.button_index == BUTTON_LEFT:
var control = find_control(event.global_position)
if control != null:
generator.link_parameter(param_index, control.node.generator, control.widget.name)
elif creating:
generator.remove_parameter(param_index)
set_process_input(false)
queue_free()
get_tree().set_input_as_handled()