material-maker/addons/material_maker/preview.gd
Hugo Locurcio d7b16b8126
Improve the camera zoom behavior
- Invert the scroll wheel action to be more consistent with
  most 3D programs out there (Godot, Blender, …).
- Clamp the camera distance to reasonable values.
2019-10-18 00:43:30 +02:00

115 lines
3.9 KiB
GDScript

tool
extends ViewportContainer
var preview_maximized = false
const ENVIRONMENTS = [
"experiment", "lobby", "night", "park", "schelde"
]
const CAMERA_DISTANCE_MIN = 1.0
const CAMERA_DISTANCE_MAX = 10.0
onready var objects = $MaterialPreview/Preview3d/Objects
onready var current_object = objects.get_child(0)
onready var environments = $MaterialPreview/Preview3d/Environments
onready var current_environment = environments.get_child(0)
onready var camera_stand = $MaterialPreview/Preview3d/CameraPivot
onready var camera = $MaterialPreview/Preview3d/CameraPivot/Camera
signal need_update
signal show_background_preview
func _ready():
$Config/Model.clear()
for o in objects.get_children():
var m = o.get_surface_material(0)
o.set_surface_material(0, m.duplicate())
$Config/Model.add_item(o.name)
call_deferred("_on_Model_item_selected", 0)
$Config/Environment.clear()
for e in environments.get_children():
$Config/Environment.add_item(e.name)
call_deferred("_on_Environment_item_selected", 0)
$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
$Preview2D.material = $Preview2D.material.duplicate(true)
_on_Preview_resized()
$MaterialPreview/Preview3d/CameraPivot/Camera/RemoteTransform.set_remote_node("../../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera")
func _on_Environment_item_selected(id):
current_environment.visible = false
current_environment = environments.get_child(id)
$MaterialPreview/Preview3d/CameraPivot/Camera.set_environment(current_environment.environment)
get_node("../../ProjectsPane/BackgroundPreview/Viewport/Camera").set_environment(current_environment.environment)
current_environment.visible = true
func _on_Model_item_selected(id):
current_object.visible = false
current_object = objects.get_child(id)
current_object.visible = true
emit_signal("need_update")
func get_materials():
return [ current_object.get_surface_material(0) ]
func set_2d(tex: Texture):
$Preview2D.material.set_shader_param("tex", tex)
func _on_Preview_resized():
if preview_maximized:
var size = min(rect_size.x, rect_size.y)
$Preview2D.rect_position = 0.5*Vector2(rect_size.x-size, rect_size.y-size)
$Preview2D.rect_size = Vector2(size, size)
else:
$Preview2D.rect_position = Vector2(0, rect_size.y-64)
$Preview2D.rect_size = Vector2(64, 64)
func _on_Preview2D_gui_input(ev : InputEvent):
if ev is InputEventMouseButton and ev.button_index == 1 and ev.pressed:
preview_maximized = !preview_maximized
_on_Preview_resized()
func _on_Background_toggled(button_pressed):
emit_signal("show_background_preview", button_pressed)
func on_gui_input(event):
if event is InputEventMouseButton:
$MaterialPreview/Preview3d/ObjectRotate.stop(false)
$Config/Rotate.pressed = false
match event.button_index:
BUTTON_WHEEL_UP:
camera.translation.z = clamp(
camera.translation.z / (1.01 if event.shift else 1.1),
CAMERA_DISTANCE_MIN,
CAMERA_DISTANCE_MAX
)
BUTTON_WHEEL_DOWN:
camera.translation.z = clamp(
camera.translation.z * (1.01 if event.shift else 1.1),
CAMERA_DISTANCE_MIN,
CAMERA_DISTANCE_MAX
)
elif event is InputEventMouseMotion:
var motion = 0.01*event.relative
var camera_basis = camera.global_transform.basis
if event.shift:
if event.button_mask & BUTTON_MASK_LEFT:
objects.rotate(camera_basis.x.normalized(), motion.y)
objects.rotate(camera_basis.y.normalized(), motion.x)
elif event.button_mask & BUTTON_MASK_RIGHT:
objects.rotate(camera_basis.z.normalized(), motion.x)
else:
if event.button_mask & BUTTON_MASK_LEFT:
camera_stand.rotate(camera_basis.x.normalized(), -motion.y)
camera_stand.rotate(camera_basis.y.normalized(), -motion.x)
elif event.button_mask & BUTTON_MASK_RIGHT:
camera_stand.rotate(camera_basis.z.normalized(), -motion.x)
func _on_Rotate_toggled(button_pressed):
if button_pressed:
$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
else:
$MaterialPreview/Preview3d/ObjectRotate.stop(false)