mirror of
https://github.com/Relintai/material-maker.git
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389 lines
6.5 KiB
Plaintext
389 lines
6.5 KiB
Plaintext
{
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"connections": [
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{
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{
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{
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{
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{
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{
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"roughness": 1,
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},
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"type": "material"
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{
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"code": "",
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"global": "vec3 rotate3d(vec3 p, vec3 a) {\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"type": "sdf3d"
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}
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],
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"instance": "",
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"name": "Rotate",
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"outputs": [
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{
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"sdf3d": "$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"default": 0,
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"label": "X",
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"step": 1,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Y",
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"max": 180,
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"min": -180,
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"name": "ay",
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"step": 1,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Z",
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"max": 180,
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"min": -180,
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"step": 1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "sdrhombus_2",
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"y": 261.159668
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},
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"parameters": {
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"cx": 0,
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"cy": 0,
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"h": 0.29,
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"r": 0.3,
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"w": 0.3
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},
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"type": "sdrhombus"
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{
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"name": "sdbox",
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},
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"parameters": {
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"r": 0.3,
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"w": 0.2
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},
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"shader_model": {
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"code": "vec2 $(name_uv)_d = abs($uv-0.5*vec2($cx+1.0, $cy+1.0))-vec2($w, $h);\n",
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"global": "",
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"inputs": [
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],
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"instance": "",
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"name": "sdBox",
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"outputs": [
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{
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"sdf2d": "length(max($(name_uv)_d,vec2(0)))+min(max($(name_uv)_d.x,$(name_uv)_d.y),0.0)",
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"type": "sdf2d"
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}
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],
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"parameters": [
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{
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"default": 0.5,
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"label": "Width",
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"max": 1,
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"min": 0,
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"name": "w",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 1,
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"label": "Height",
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"max": 1,
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"min": 0,
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"name": "h",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Center X",
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"max": 1,
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"min": -1,
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"name": "cx",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Center Y",
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"max": 1,
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"min": -1,
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"name": "cy",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "sdboolean",
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"node_position": {
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"x": -894.057617,
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"y": 297.159668
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},
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"parameters": {
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"bevel": 0,
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"cy": 0,
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"h": 0.08,
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"op": 0,
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"r": 0.3,
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"w": 0.28
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},
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"type": "sdboolean"
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},
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{
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"name": "_4_2_3",
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"node_position": {
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"x": -903.047241,
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"parameters": {
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"x": 0,
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"z": 0
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},
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"shader_model": {
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"code": "",
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"global": "",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"name": "in",
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"type": "sdf2d"
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}
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],
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"instance": "",
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"name": "Translate",
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"outputs": [
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{
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"sdf2d": "$in($uv-vec2($x, $y))",
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"type": "sdf2d"
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}
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],
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"parameters": [
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{
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"default": 0,
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"label": "X",
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"max": 1,
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"min": -1,
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"name": "x",
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"step": 0.01,
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"type": "float"
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},
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{
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"default": 0,
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"label": "Y",
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"max": 1,
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"min": -1,
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"name": "y",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "sdf3d_revolution",
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"node_position": {
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"x": -714.403931,
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"y": 295.330994
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},
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"parameters": {
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"a": 0,
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"d": 0.43,
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"s": 1,
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"x": 0.35,
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"y": 0,
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"z": 0
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},
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"shader_model": {
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"code": "vec2 $(name_uv)_w = vec2($in($uv.xz+vec2(0.5)),abs($uv.y)-$d);\n",
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"global": "",
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"inputs": [
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{
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"default": "0.0",
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"label": "",
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"name": "in",
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"type": "sdf2d"
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}
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],
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"instance": "",
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"name": "Extrusion",
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"outputs": [
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{
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"sdf3d": "min(max($(name_uv)_w.x,$(name_uv)_w.y),0.0)+length(max($(name_uv)_w,0.0))",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"default": 0.25,
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"label": "",
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"max": 1,
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"min": 0,
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"name": "d",
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"step": 0.01,
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"type": "float"
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}
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]
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},
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"type": "shader"
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},
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{
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"name": "raymarching",
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"node_position": {
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"x": -522.23468,
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"y": 348.748474
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},
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"parameters": {
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},
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"type": "raymarching"
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},
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{
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"name": "uniform",
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"node_position": {
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"x": -576.760742,
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"y": 211.755493
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},
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"parameters": {
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"color": {
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"a": 1,
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"b": 1,
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"g": 0.415686,
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"r": 0,
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"type": "Color"
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}
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},
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"type": "uniform"
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}
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],
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"parameters": {
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},
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"type": "graph"
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} |