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28 lines
841 B
ReStructuredText
28 lines
841 B
ReStructuredText
Texture nodes
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Texture nodes are nodes that actually hold and output an image (and as a consequence,
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they are resolution dependant). There are two kinds of texture nodes: the image and
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the buffer.
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Image node
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^^^^^^^^^^
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The image node outputs a single image from a file. Its unique parameter is
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the path of the image file.
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Buffer node
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^^^^^^^^^^^
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The buffer node has a single input and two outputs. It renders its input into a buffer,
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and its outputs will read from that buffer. The first output emits the buffer in full
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resolution, and the second output will generate a given level of detail.
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The buffer node has two parameters:
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* the size of the buffer
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* the detail level of the second output
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Buffer nodes are generally used as input of shader nodes that sample their inputs multiple
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times (such as convolution nodes).
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