mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
66 lines
1.7 KiB
GDScript
66 lines
1.7 KiB
GDScript
tool
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extends MMGenBase
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class_name MMGenGraph
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var connections = []
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func get_type():
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return "graph"
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func get_port_source(gen_name: String, input_index: int) -> OutputPort:
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for c in connections:
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if c.to == gen_name and c.to_port == input_index:
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var src_gen = get_node(c.from)
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if src_gen != null:
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return OutputPort.new(get_node(c.from), c.from_port)
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return null
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func remove_generator(generator : MMGenBase):
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var new_connections = []
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for c in connections:
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if c.from != generator.name and c.to != generator.name:
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new_connections.append(c)
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connections = new_connections
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generator.queue_free()
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func replace_generator(old : MMGenBase, new : MMGenBase):
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new.name = old.name
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new.position = old.position
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remove_child(old)
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old.free()
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add_child(new)
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func connect_children(from, from_port : int, to, to_port : int):
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# disconnect target
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while true:
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var remove = -1
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for i in connections.size():
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if connections[i].to == to.name and connections[i].to_port == to_port:
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remove = i
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break
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if remove == -1:
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break
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connections.remove(remove)
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# create new connection
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connections.append({from=from.name, from_port=from_port, to=to.name, to_port=to_port})
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return true
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func disconnect_children(from, from_port : int, to, to_port : int):
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while true:
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var remove = -1
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for i in connections.size():
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if connections[i].from == from.name and connections[i].from_port == from_port and connections[i].to == to.name and connections[i].to_port == to_port:
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remove = i
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break
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if remove == -1:
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break
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connections.remove(remove)
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return true
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func _serialize(data):
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data.nodes = []
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for c in get_children():
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data.nodes.append(c.serialize())
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data.connections = connections
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return data
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