material-maker/material_maker/nodes/generic.gd

386 lines
12 KiB
GDScript

extends MMGraphNodeBase
class_name MMGraphNodeGeneric
var controls = {}
var ignore_parameter_change = ""
var output_count = 0
var preview : TextureRect
var preview_index : int = -1
var preview_position : int
var preview_size : int
var preview_timer : Timer = null
func _draw() -> void:
._draw()
if preview_index >= 0:
var conn_pos = get_connection_output_position(preview_index)
if preview_index > 0:
conn_pos.y += 1
conn_pos /= get_global_transform().get_scale()
draw_texture(preload("res://material_maker/icons/output_preview.tres"), conn_pos-Vector2(8, 8))
func set_generator(g) -> void:
.set_generator(g)
generator.connect("parameter_changed", self, "on_parameter_changed")
update_node()
func on_parameter_changed(p, v) -> void:
if ignore_parameter_change == p:
return
if p == "__update_all__":
update_node()
elif controls.has(p):
var o = controls[p]
if o is MMFloatEdit:
o.value = v
elif o is HSlider:
o.value = v
elif o is LineEdit:
o.text = v
elif o is SizeOptionButton:
o.size_value = v
elif o is OptionButton:
o.selected = v
elif o is CheckBox:
o.pressed = v
elif o is ColorPickerButton:
o.color = MMType.deserialize_value(v)
elif o is MMGradientEditor:
var gradient : MMGradient = MMGradient.new()
gradient.deserialize(v)
o.value = gradient
else:
print("unsupported widget "+str(o))
update_shaders()
func initialize_properties() -> void:
var parameter_names = []
for p in generator.get_parameter_defs():
parameter_names.push_back(p.name)
for c in controls:
if parameter_names.find(c) == -1:
continue
var o = controls[c]
if generator.parameters.has(c):
on_parameter_changed(c, generator.parameters[c])
if o is MMFloatEdit:
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
elif o is LineEdit:
o.connect("text_changed", self, "_on_text_changed", [ o.name ])
elif o is SizeOptionButton:
o.connect("size_value_changed", self, "_on_value_changed", [ o.name ])
elif o is OptionButton:
o.connect("item_selected", self, "_on_value_changed", [ o.name ])
elif o is CheckBox:
o.connect("toggled", self, "_on_value_changed", [ o.name ])
elif o is ColorPickerButton:
o.connect("color_changed", self, "_on_color_changed", [ o.name ])
elif o is Control and o.filename == "res://material_maker/widgets/gradient_editor.tscn":
o.connect("updated", self, "_on_gradient_changed", [ o.name ])
else:
print("unsupported widget "+str(o))
func update_shaders() -> void:
#get_parent().send_changed_signal()
update_preview()
func _on_text_changed(new_text, variable) -> void:
ignore_parameter_change = variable
generator.set_parameter(variable, new_text)
ignore_parameter_change = ""
update_shaders()
func _on_value_changed(new_value, variable) -> void:
ignore_parameter_change = variable
generator.set_parameter(variable, new_value)
ignore_parameter_change = ""
if ! (new_value is float):
update_shaders()
func _on_color_changed(new_color, variable) -> void:
ignore_parameter_change = variable
generator.set_parameter(variable, new_color)
ignore_parameter_change = ""
update_shaders()
func _on_gradient_changed(new_gradient, variable) -> void:
ignore_parameter_change = variable
generator.set_parameter(variable, MMType.serialize_value(new_gradient))
ignore_parameter_change = ""
update_shaders()
func create_parameter_control(p : Dictionary) -> Control:
var control = null
if p.type == "float":
control = preload("res://material_maker/widgets/float_edit.tscn").instance()
control.min_value = p.min
control.max_value = p.max
control.step = 0.005 if !p.has("step") else p.step
if p.has("default"):
control.value = p.default
control.rect_min_size.x = 80
elif p.type == "size":
control = SizeOptionButton.new()
control.min_size = p.first
control.max_size = p.last
control.size_value = p.first if !p.has("default") else p.default
elif p.type == "enum":
control = OptionButton.new()
for i in range(p.values.size()):
var value = p.values[i]
control.add_item(value.name)
control.selected = 0 if !p.has("default") else p.default
elif p.type == "boolean":
control = CheckBox.new()
elif p.type == "color":
control = ColorPickerButton.new()
control.rect_min_size.x = 40
elif p.type == "gradient":
control = preload("res://material_maker/widgets/gradient_editor.tscn").instance()
elif p.type == "string":
control = LineEdit.new()
return control
func save_preview_widget() -> void:
if preview != null and preview.get_parent() == self:
remove_child(preview)
if preview_timer != null:
preview_timer.stop()
remove_child(preview_timer)
func restore_preview_widget() -> void:
if preview == null:
preview = TextureRect.new()
preview.visible = false
preview_position = get_child_count()
if preview.visible:
add_child(preview)
update_preview()
set_slot(preview_position, false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0))
# Preview timer
if preview_timer == null:
preview_timer = Timer.new()
preview_timer.one_shot = true
preview_timer.connect("timeout", self, "do_update_preview")
add_child(preview_timer)
func update_node() -> void:
# Clean node
var custom_node_buttons = null
clear_all_slots()
save_preview_widget()
for c in get_children():
remove_child(c)
c.free()
rect_size = Vector2(0, 0)
# Show or hide the close button
show_close = generator.can_be_deleted()
# Rebuild node
title = generator.get_type_name()
# Inputs
var inputs = generator.get_input_defs()
for i in range(inputs.size()):
var input = inputs[i]
var enable_left = false
var color_left = Color(0.5, 0.5, 0.5)
var type_left = 0
if typeof(input) == TYPE_DICTIONARY:
enable_left = true
if mm_io_types.types.has(input.type):
color_left = mm_io_types.types[input.type].color
type_left = mm_io_types.types[input.type].slot_type
set_slot(i, enable_left, type_left, color_left, false, 0, Color())
var hsizer : HBoxContainer = HBoxContainer.new()
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
if input.has("label") and input.label != "":
var label : Label = Label.new()
label.text = input.label
hsizer.add_child(label)
else:
var control : Control = Control.new()
control.rect_min_size.y = 16
hsizer.add_child(control)
add_child(hsizer)
var input_names_width : int = 0
for c in get_children():
var width = c.get_child(0).rect_size.x
if width > input_names_width:
input_names_width = width
if input_names_width > 0:
input_names_width += 3
for c in get_children():
c.get_child(0).rect_min_size.x = input_names_width
# Parameters
controls = {}
var index = -1
var regex = RegEx.new()
regex.compile("^(\\d+):(.*)")
for p in generator.get_parameter_defs():
if !p.has("name") or !p.has("type"):
continue
var control = create_parameter_control(p)
if control != null:
var label = p.name
control.name = label
controls[control.name] = control
if p.has("label"):
label = p.label
var result = regex.search(label)
if result:
index = result.get_string(1).to_int()-1
label = result.get_string(2)
else:
index += 1
var hsizer : HBoxContainer
while index >= get_child_count():
hsizer = HBoxContainer.new()
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
var empty_control : Control = Control.new()
empty_control.rect_min_size.x = input_names_width
hsizer.add_child(empty_control)
add_child(hsizer)
hsizer = get_child(index)
if label != "":
var label_widget = Label.new()
label_widget.text = label
label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
hsizer.add_child(label_widget)
control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
if hsizer != null:
hsizer.add_child(control)
initialize_properties()
# Outputs
var outputs = generator.get_output_defs()
var button_width = 0
output_count = outputs.size()
for i in range(output_count):
var output = outputs[i]
var enable_right : bool = true
var color_right : Color = Color(0.5, 0.5, 0.5)
var type_right : int = 0
assert(typeof(output) == TYPE_DICTIONARY)
assert(output.has("type"))
enable_right = true
if mm_io_types.types.has(output.type):
color_right = mm_io_types.types[output.type].color
type_right = mm_io_types.types[output.type].slot_type
set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, type_right, color_right)
var hsizer : HBoxContainer
while i >= get_child_count():
hsizer = HBoxContainer.new()
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
add_child(hsizer)
hsizer = get_child(i)
if hsizer.get_child_count() == 0:
hsizer.rect_min_size.y = 16
if !outputs.empty():
for i in range(output_count, get_child_count()):
var hsizer : HBoxContainer = get_child(i)
var empty_control : Control = Control.new()
empty_control.rect_min_size.x = button_width
hsizer.add_child(empty_control)
# Edit buttons
if generator.is_editable():
var edit_buttons = preload("res://material_maker/nodes/edit_buttons.tscn").instance()
add_child(edit_buttons)
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
set_slot(edit_buttons.get_index(), false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0))
# Preview
restore_preview_widget()
func edit_generator() -> void:
if generator.has_method("edit"):
generator.edit(self)
func update_generator(shader_model) -> void:
generator.set_shader_model(shader_model)
update_node()
update_shaders()
func load_generator() -> void:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.mmg;Material Maker Generator")
dialog.connect("file_selected", self, "do_load_generator")
dialog.popup_centered()
func do_load_generator(file_name : String) -> void:
var new_generator = null
if file_name.ends_with(".mmn"):
var file = File.new()
if file.open(file_name, File.READ) == OK:
new_generator = MMGenShader.new()
new_generator.set_shader_model(parse_json(file.get_as_text()))
file.close()
else:
new_generator = mm_loader.load_gen(file_name)
if new_generator != null:
var gen_name = mm_loader.generator_name_from_path(file_name)
if gen_name != "":
new_generator.model = gen_name
var parent_generator = generator.get_parent()
parent_generator.replace_generator(generator, new_generator)
generator = new_generator
update_node()
func save_generator() -> void:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.mmg;Material Maker Generator")
dialog.connect("file_selected", self, "do_save_generator")
dialog.popup_centered()
func do_save_generator(file_name : String) -> void:
var file = File.new()
if file.open(file_name, File.WRITE) == OK:
var data = generator.serialize()
data.name = file_name.get_file().get_basename()
data.node_position = { x=0, y=0 }
file.store_string(JSON.print(data, "\t", true))
file.close()
mm_loader.update_predefined_generators()
func on_clicked_output(index : int) -> void:
if preview_index == index:
preview_index = -1
preview.visible = false
remove_child(preview)
rect_size = Vector2(0, 0)
else:
preview_index = index
var width
if preview.visible:
update_preview()
else:
var status = update_preview(get_child(0).rect_size.x)
while status is GDScriptFunctionState:
status = yield(status, "completed")
update()
func update_preview(size : int = 0) -> void:
if preview_index == -1:
return
if size != 0:
preview_size = size
preview_timer.start(0.2)
func do_update_preview() -> void:
var result = generator.render(preview_index, preview_size, true)
while result is GDScriptFunctionState:
result = yield(result, "completed")
if preview.texture == null:
preview.texture = ImageTexture.new()
result.copy_to_texture(preview.texture)
result.release()
if !preview.visible:
add_child(preview)
move_child(preview, preview_position)
preview.visible = true