mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-27 23:17:14 +01:00
455dcc7fde
float parameters don't trigger shader regeneration anymore
96 lines
2.9 KiB
GDScript
96 lines
2.9 KiB
GDScript
tool
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extends MMGenBase
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class_name MMGenSwitch
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"""
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Texture generator switch
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"""
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var editable = false
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func get_type() -> String:
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return "switch"
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func get_type_name() -> String:
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return "Switch"
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func toggle_editable() -> bool:
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editable = !editable
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return true
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func is_editable() -> bool:
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return editable
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func get_parameter_defs() -> Array:
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var choices = parameters.choices if parameters.has("choices") else 2
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return [
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{ name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
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{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
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{ name="source", label="Source", type="float", min=0, max=choices-1, step=1, default=0 },
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]
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func get_input_defs() -> Array:
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var rv : Array = []
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for c in range(parameters.choices):
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for o in range(parameters.outputs):
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var n = PoolByteArray([65+o]).get_string_from_ascii()+str(c)
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rv.push_back({ name=n, label=n, type="any" })
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return rv
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func get_output_defs() -> Array:
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var rv : Array = []
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for o in range(get_parameter("outputs")):
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var n = PoolByteArray([65+o]).get_string_from_ascii()
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rv.push_back({ name=n, type="any" })
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return rv
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func set_parameter(p, v) -> void:
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if p == "outputs" or p == "choices":
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var parent = get_parent()
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if parent != null:
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var connected_inputs : Array = parent.get_connected_inputs(self)
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var connected_outputs : Array = parent.get_connected_outputs(self)
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var inputs_changes : Dictionary = {}
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var outputs_changes : Dictionary = {}
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if p == "outputs":
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for i in connected_inputs:
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var input = int(i) % int(parameters.outputs)
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var choice = int(i) / int(parameters.outputs)
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if input >= v:
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inputs_changes[i] = -1
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else:
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inputs_changes[i] = input + v * choice
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for i in connected_outputs:
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if i >= v:
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outputs_changes[i] = -1
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else:
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for i in connected_inputs:
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var input = int(i) % int(parameters.outputs)
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var choice = int(i) / int(parameters.outputs)
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if choice >= v:
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inputs_changes[i] = -1
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parent.reconnect_inputs(self, inputs_changes)
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parent.reconnect_outputs(self, outputs_changes)
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.set_parameter(p, v)
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emit_signal("parameter_changed", "__update_all__", null)
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# get the list of outputs that depend on the input whose index is passed as parameter
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func follow_input(input_index : int) -> Array:
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return [ OutputPort.new(self, input_index % int(parameters.outputs)) ]
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func source_changed(input_index : int) -> void:
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if parameters.has("outputs"):
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notify_output_change(input_index % int(parameters.outputs))
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
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var source = get_source(output_index+parameters.source*parameters.outputs)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { globals=[], defs="", code="", textures={} }
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func _serialize(data: Dictionary) -> Dictionary:
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return data
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