mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
10ea905090
- shader updates are delayed by .25 seconds to avouid UI freeze - fixed GraphNode initialization upon loading - started obsoleting get_source_rgb and get_source_f functions - updated colorize node to use gradient - image node can now be loaded/saved - removed iqnoise node - rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed) - Added voronoi noise node - updated code to use % formats instead of concatenating strings (should solve type problems in shaders) - reworked the context menu (now has submenus) - fixes in the gradient editor
36 lines
1.5 KiB
GDScript
36 lines
1.5 KiB
GDScript
tool
|
|
extends "res://addons/procedural_material/node_base.gd"
|
|
|
|
var amount = 0.0
|
|
|
|
func _ready():
|
|
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
|
set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
|
|
initialize_properties([ $amount ])
|
|
|
|
func _get_shader_code(uv):
|
|
var rv = { defs="", code="" }
|
|
var src0 = get_source(0)
|
|
var src1 = get_source(1)
|
|
if src0 == null || src1 == null:
|
|
return rv
|
|
var variant_index = generated_variants.find(uv)
|
|
if variant_index == -1:
|
|
variant_index = generated_variants.size()
|
|
generated_variants.append(uv)
|
|
var src1_code0 = src1.get_shader_code(uv+"+vec2(0.01, 0.0)")
|
|
var src1_code1 = src1.get_shader_code(uv+"-vec2(0.01, 0.0)")
|
|
var src1_code2 = src1.get_shader_code(uv+"+vec2(0.0, 0.01)")
|
|
var src1_code3 = src1.get_shader_code(uv+"-vec2(0.0, 0.01)")
|
|
rv.defs = src1_code0.defs
|
|
rv.code = src1_code0.code+src1_code1.code+src1_code2.code+src1_code3.code
|
|
rv.code += "vec2 "+name+"_"+str(variant_index)+"_uv = "+uv+"+%.9f*vec2((%s)-(%s), (%s)-(%s));\n" % [ amount, src1_code0.f, src1_code1.f, src1_code2.f, src1_code3.f ]
|
|
var src0_code = src0.get_shader_code(name+"_"+str(variant_index)+"_uv")
|
|
rv.defs += src0_code.defs
|
|
rv.code += src0_code.code
|
|
rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = "+get_source_rgb(src0_code)+";\n"
|
|
rv.code += "float "+name+"_"+str(variant_index)+"_f = "+get_source_f(src0_code)+";\n"
|
|
rv.rgb = name+"_"+str(variant_index)+"_rgb"
|
|
rv.f = name+"_"+str(variant_index)+"_f"
|
|
return rv
|