material-maker/addons/material_maker/widgets/node_editor/parameter.gd
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00

42 lines
944 B
GDScript

tool
extends HBoxContainer
func _ready() -> void:
$Type.clear()
for t in $Types.get_children():
$Type.add_item(t.name)
_on_Type_item_selected($Type.selected)
func set_model_data(data) -> void:
if data.has("name"):
$Name.text = data.name
if data.has("label"):
$Label.text = data.label
if !data.has("type"):
return
var type = $Types.get_node(data.type)
type.set_model_data(data)
var selected = type.get_index()
$Type.selected = selected
_on_Type_item_selected(selected)
func get_model_data() -> Dictionary:
var data = $Types.get_node($Type.get_item_text($Type.selected)).get_model_data()
data.name=$Name.text
data.label=$Label.text
data.type=$Type.get_item_text($Type.selected)
return data
func _on_Delete_pressed() -> void:
queue_free()
func _on_Type_item_selected(ID) -> void:
for t in $Types.get_children():
t.visible = false
var t = $Types.get_child(ID)
if t != null:
t.visible = true
else:
print(ID)