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279b0e0103
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore). Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution... Added a couple more examples. |
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bricks.ptex | ||
input_image.png | ||
input_image.png.import | ||
lava.ptex | ||
wood_with_blood.ptex |