material-maker/examples
Rodolphe Suescun 26720e74e9 Updated Transform, added Decompose and minor changes
Updated Transform so it accepts a greyscale input per parameter. For each pixel, the parameter is multiplied by 2*v-1 (v being the value of the input's pixel) which makes it possible to affect the strength of each transform using an input image. New effects such as whirl and color guided offsets are now possible.

Added Decompose node (does the opposite of combine).

Used another color for inputs/outputs that expect/generate a greyscale image.
2018-08-25 08:07:22 +02:00
..
biohazard.ptex New shortcuts and node groups in library 2018-08-22 07:33:50 +02:00
bricks.ptex Updated Transform, added Decompose and minor changes 2018-08-25 08:07:22 +02:00
crocodile_skin.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
dry_earth.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
floor1.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
floor2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
grass_with_flowers.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
input_image.png Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
input_image.png.import Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
lava.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
marble.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
metal_pattern_2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
metal_pattern_3.ptex Updated Transform, added Decompose and minor changes 2018-08-25 08:07:22 +02:00
metal_pattern.ptex New shortcuts and node groups in library 2018-08-22 07:33:50 +02:00
rock.ptex Implemented multi-pass nodes and fixed blur. Various other fixes. 2018-08-12 19:25:18 +02:00
rusted_metal.ptex Updated screenshots 2018-08-14 22:15:28 +02:00
stone_wall.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wood_with_blood.ptex Refactoring, new noise node and blur updates 2018-08-20 15:43:03 +02:00
wood.ptex Updated Transform, added Decompose and minor changes 2018-08-25 08:07:22 +02:00
wooden_floor.ptex Updated Transform, added Decompose and minor changes 2018-08-25 08:07:22 +02:00