mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
4d90c20493
* In Material node, ORM was not rendered when a channel depended on a texture * Missing HSlider in generic node broke the Switch
120 lines
3.4 KiB
GDScript
120 lines
3.4 KiB
GDScript
tool
|
|
extends Viewport
|
|
class_name MMGenRenderer
|
|
|
|
export(String) var debug_path = ""
|
|
var debug_file_index : int = 0
|
|
|
|
var rendering : bool = false
|
|
signal done
|
|
|
|
func _ready() -> void:
|
|
$ColorRect.material = $ColorRect.material.duplicate(true)
|
|
|
|
static func generate_shader(src_code) -> String:
|
|
var code
|
|
code = "shader_type canvas_item;\n"
|
|
code += "render_mode blend_disabled;\n"
|
|
var file = File.new()
|
|
file.open("res://addons/material_maker/common.shader", File.READ)
|
|
code += file.get_as_text()
|
|
code += "\n"
|
|
if src_code.has("textures"):
|
|
for t in src_code.textures.keys():
|
|
code += "uniform sampler2D "+t+";\n"
|
|
if src_code.has("globals"):
|
|
for g in src_code.globals:
|
|
code += g
|
|
var shader_code = src_code.defs
|
|
shader_code += "\nvoid fragment() {\n"
|
|
shader_code += src_code.code
|
|
shader_code += "COLOR = "+src_code.rgba+";\n"
|
|
shader_code += "}\n"
|
|
#print("GENERATED SHADER:\n"+shader_code)
|
|
code += shader_code
|
|
return code
|
|
|
|
static func generate_combined_shader(red_code, green_code, blue_code) -> String:
|
|
var code
|
|
code = "shader_type canvas_item;\n"
|
|
code += "render_mode blend_disabled;\n"
|
|
var file = File.new()
|
|
file.open("res://addons/material_maker/common.shader", File.READ)
|
|
code += file.get_as_text()
|
|
code += "\n"
|
|
var globals = []
|
|
var textures = {}
|
|
for c in [ red_code, green_code, blue_code ]:
|
|
if c.has("textures"):
|
|
for t in c.textures.keys():
|
|
textures[t] = c.textures[t]
|
|
if c.has("globals"):
|
|
for g in c.globals:
|
|
if globals.find(g) == -1:
|
|
globals.push_back(g)
|
|
for t in textures.keys():
|
|
code += "uniform sampler2D "+t+";\n"
|
|
for g in globals:
|
|
code += g
|
|
var shader_code = ""
|
|
shader_code += red_code.defs
|
|
shader_code += green_code.defs
|
|
shader_code += blue_code.defs
|
|
shader_code += "void fragment() {\n"
|
|
shader_code += red_code.code
|
|
shader_code += green_code.code
|
|
shader_code += blue_code.code
|
|
shader_code += "COLOR = vec4("+red_code.f+", "+green_code.f+", "+blue_code.f+", 1.0);\n"
|
|
shader_code += "}\n"
|
|
#print("GENERATED COMBINED SHADER:\n"+shader_code)
|
|
code += shader_code
|
|
return code
|
|
|
|
func setup_material(shader_material, textures, shader_code) -> void:
|
|
for k in textures.keys():
|
|
shader_material.set_shader_param(k+"_tex", textures[k])
|
|
shader_material.shader.code = shader_code
|
|
|
|
func render_shader(shader, textures, render_size) -> Object:
|
|
if debug_path != null and debug_path != "":
|
|
var file_name = debug_path+str(debug_file_index)+".shader"
|
|
var f = File.new()
|
|
f.open(debug_path+str(debug_file_index)+".shader", File.WRITE)
|
|
f.store_string(shader)
|
|
f.close()
|
|
debug_file_index += 1
|
|
print("shader saved as "+file_name)
|
|
while rendering:
|
|
yield(self, "done")
|
|
rendering = true
|
|
size = Vector2(render_size, render_size)
|
|
$ColorRect.rect_position = Vector2(0, 0)
|
|
$ColorRect.rect_size = size
|
|
var shader_material = $ColorRect.material
|
|
shader_material.shader.code = shader
|
|
if textures != null:
|
|
for k in textures.keys():
|
|
shader_material.set_shader_param(k, textures[k])
|
|
render_target_update_mode = Viewport.UPDATE_ONCE
|
|
update_worlds()
|
|
yield(get_tree(), "idle_frame")
|
|
yield(get_tree(), "idle_frame")
|
|
return self
|
|
|
|
func copy_to_texture(t : ImageTexture) -> void:
|
|
var image : Image = get_texture().get_data()
|
|
if image != null:
|
|
image.lock()
|
|
t.create_from_image(get_texture().get_data())
|
|
image.unlock()
|
|
|
|
func save_to_file(fn : String) -> void:
|
|
var image : Image = get_texture().get_data()
|
|
image.lock()
|
|
image.save_png(fn)
|
|
image.unlock()
|
|
|
|
func release() -> void:
|
|
rendering = false
|
|
emit_signal("done")
|