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bricks.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
crocodile_skin.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
dry_earth.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
floor1.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
floor2.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
grass_with_flowers.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
input_image.png
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Prepared all nodes for caching and added Image node
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2018-07-26 08:31:28 +02:00 |
input_image.png.import
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Prepared all nodes for caching and added Image node
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2018-07-26 08:31:28 +02:00 |
lava.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
metal_pattern_2.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
metal_pattern.ptex
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Added blur, transform node update, more blend types, UI fixes
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2018-08-09 22:19:27 +02:00 |
rock.ptex
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Added ambient occlusion and parameters for the material node
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2018-08-10 12:31:15 +02:00 |
rusted_metal.ptex
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Added uniform color node
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2018-08-08 10:50:48 +02:00 |
stone_wall.ptex
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Added blur, transform node update, more blend types, UI fixes
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2018-08-09 22:19:27 +02:00 |
wood_with_blood.ptex
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Added uniform color node
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2018-08-08 10:50:48 +02:00 |
wooden_floor.ptex
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Added uniform color node
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2018-08-08 10:50:48 +02:00 |