material-maker/examples
Rodolphe Suescun 18015aec93 Implemented multi-pass nodes and fixed blur. Various other fixes.
* Added a "constant wave" in the pattern node
* Updated graphEdit to detect and forbid loops
* Modified code that renders to texture to update a texture instead of returning one (so we avoid updating everything and rely on everything being updated automatically wrt textures)
* base library is loaded from filesystem (instead of package) if available
2018-08-12 19:25:18 +02:00
..
bricks.ptex Added an about box + minor changes 2018-08-11 11:33:24 +02:00
crocodile_skin.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
dry_earth.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
floor1.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
floor2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
grass_with_flowers.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
input_image.png Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
input_image.png.import Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
lava.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
metal_pattern_2.ptex Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
metal_pattern.ptex Added blur, transform node update, more blend types, UI fixes 2018-08-09 22:19:27 +02:00
rock.ptex Implemented multi-pass nodes and fixed blur. Various other fixes. 2018-08-12 19:25:18 +02:00
rusted_metal.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
stone_wall.ptex Minor changes for 0.2 tag 2018-08-11 15:11:39 +02:00
wood_with_blood.ptex Added uniform color node 2018-08-08 10:50:48 +02:00
wooden_floor.ptex Minor changes for 0.2 tag 2018-08-11 15:11:39 +02:00