material-maker/addons/material_maker/nodes/transform.mmg
2019-12-29 18:12:35 +01:00

124 lines
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{
"name": "transform",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"repeat": false,
"rotate": 0,
"scale_x": 1,
"scale_y": 1,
"translate_x": 0,
"translate_y": 0
},
"shader_model": {
"code": "",
"global": "vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale, bool repeat) {\n \tvec2 rv;\n\tuv -= translate;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv /= scale;\n\trv += vec2(0.5);\n if (repeat) {\n\t\treturn fract(rv);\n\t} else {\n\t\treturn clamp(rv, vec2(0.0), vec2(1.0));\n\t}\t\n}",
"inputs": [
{
"default": "vec4($uv, 0.0, 1.0)",
"label": "",
"name": "i",
"type": "rgba"
},
{
"default": "1.0",
"label": "",
"name": "tx",
"type": "f"
},
{
"default": "1.0",
"label": "",
"name": "ty",
"type": "f"
},
{
"default": "1.0",
"label": "",
"name": "r",
"type": "f"
},
{
"default": "1.0",
"label": "",
"name": "sx",
"type": "f"
},
{
"default": "1.0",
"label": "",
"name": "sy",
"type": "f"
}
],
"instance": "",
"name": "Transform",
"outputs": [
{
"rgba": "$i(transform($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*0.01745329251*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)), $repeat))",
"type": "rgba"
}
],
"parameters": [
{
"control": "P1.x",
"default": 0,
"label": "2:Translate X:",
"max": 1,
"min": -1,
"name": "translate_x",
"step": 0.005,
"type": "float"
},
{
"control": "P1.y",
"default": 0,
"label": "Translate Y:",
"max": 1,
"min": -1,
"name": "translate_y",
"step": 0.005,
"type": "float"
},
{
"control": "Radius1.a",
"default": 0,
"label": "Rotate:",
"max": 720,
"min": -720,
"name": "rotate",
"step": 0.005,
"type": "float"
},
{
"control": "Scale1.x",
"default": 1,
"label": "Scale X:",
"max": 50,
"min": 0,
"name": "scale_x",
"step": 0.005,
"type": "float"
},
{
"control": "Scale1.y",
"default": 1,
"label": "Scale Y:",
"max": 50,
"min": 0,
"name": "scale_y",
"step": 0.005,
"type": "float"
},
{
"default": false,
"label": "Repeat:",
"name": "repeat",
"type": "boolean"
}
]
},
"type": "shader"
}