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54 lines
1.6 KiB
ReStructuredText
54 lines
1.6 KiB
ReStructuredText
Workflow nodes
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The workflow nodes can be used to organize the generation of complex materials, based
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on simple homogeneous materials and maps that describe the overall geometry of the
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whole material.
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The **CreateMap** node is used to create a map that holds the height, orientation and
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offset of the material.
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.. image:: images/workflow_map.png
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:align: center
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The **MixMaps** node can be used to combine maps (based on their
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height information) that will be applied to the same material.
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.. image:: images/workflow_mixed_maps.png
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:align: center
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Base (flat) materials consist of albedo, ORM (ambient occlusion, roughness, metallic),
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emission and normal channels. A few example materials are provided in the
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**Workflow/Materials** section of the library.
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.. image:: images/workflow_base_material.png
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:align: center
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Maps are then applied to base materials using the **ApplyMap** node to generate
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new (reoriented and offset) materials (with albedo, ORM, emission and normal) associated
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to height information.
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.. image:: images/workflow_applied_map.png
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:align: center
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Different materials with height information can then be mixed based on their height
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using the **Mix** node to generate more complex materials.
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.. image:: images/workflow_mix.png
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:align: center
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The result can then be fed into the **Material** node using the **Output** node, that
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generates the overall normal and ambient occlusion maps using the height map.
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.. image:: images/workflow_final.png
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:align: center
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.. toctree::
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:maxdepth: 1
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node_workflow_createmap
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node_workflow_mixmaps
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node_workflow_applymap
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node_workflow_mix
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node_workflow_output
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