mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
50 lines
1.2 KiB
ReStructuredText
50 lines
1.2 KiB
ReStructuredText
Voronoi noise node
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
The **Voronoi** noise node outputs Voronoi noise textures that can be used for irregular
|
|
tiles, animal skin or scales, cracks...
|
|
|
|
.. image:: images/node_voronoi.png
|
|
|
|
Inputs
|
|
++++++
|
|
|
|
The **Voronoi** noise node does not accept any input.
|
|
|
|
Outputs
|
|
+++++++
|
|
|
|
The **Voronoi** noise node provides three outputs:
|
|
|
|
* a greyscale Voronoi noise texture that shows the distance to the feature points.
|
|
|
|
* a greyscale texture that shows the distance to the closest segment bisector of all feature points pairs.
|
|
|
|
* a color Voronoi partition.
|
|
|
|
Parameters
|
|
++++++++++
|
|
|
|
The **Voronoi** noise node accepts the following parameters:
|
|
|
|
* *Scale X* and *Scale Y* define the number of feature points that define the noise.
|
|
|
|
* *Stretch X* and *Stretch Y* are applied to the distance functions.
|
|
|
|
* *Intensity* is a factor applied to the first output of the node.
|
|
|
|
* *Randomness* defines the location of feature points.
|
|
|
|
Notes
|
|
+++++
|
|
|
|
As with all random nodes, the seed is held by the node's position, so moving the node in the graph
|
|
will modify the texture, and the outputs will remain the same if its position and parameters
|
|
are not changed.
|
|
|
|
Example images
|
|
++++++++++++++
|
|
|
|
.. image:: images/node_voronoi_samples.png
|
|
:align: center
|