mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
157 lines
4.5 KiB
GDScript
157 lines
4.5 KiB
GDScript
extends TextureRect
|
|
|
|
export var parent_control : String = ""
|
|
export(int, "Simple", "Rect", "Radius", "Scale" ) var control_type : int = 0
|
|
|
|
var generator : MMGenBase = null
|
|
var parameter_x : String = ""
|
|
var parameter_y : String = ""
|
|
var parameter_r : String = ""
|
|
var parameter_a : String = ""
|
|
var is_xy : bool = false
|
|
|
|
var dragging : bool = false
|
|
|
|
var parent_control_node = null
|
|
var children_control_nodes = []
|
|
|
|
func _ready() -> void:
|
|
if parent_control != "":
|
|
parent_control_node = get_parent().get_node(parent_control)
|
|
if parent_control_node != null:
|
|
parent_control_node.children_control_nodes.push_back(self)
|
|
|
|
func _draw() -> void:
|
|
match control_type:
|
|
1: # Rect
|
|
var ppos = parent_control_node.rect_position+0.5*parent_control_node.rect_size
|
|
draw_rect(Rect2(0.5*rect_size, 2.0*(ppos-(rect_position+0.5*rect_size))), modulate, false)
|
|
2: # Radius
|
|
var ppos
|
|
if parent_control_node == null:
|
|
ppos = get_parent().value_to_pos(Vector2(0, 0))
|
|
else:
|
|
ppos = parent_control_node.rect_position+0.5*parent_control_node.rect_size
|
|
draw_line(0.5*rect_size, ppos-rect_position, modulate)
|
|
3: # Scale
|
|
var ppos
|
|
if parent_control_node == null:
|
|
ppos = get_parent().value_to_pos(Vector2(0, 0))
|
|
else:
|
|
ppos = parent_control_node.rect_position+0.5*parent_control_node.rect_size
|
|
draw_rect(Rect2(0.5*rect_size, ppos-(rect_position+0.5*rect_size)), modulate, false)
|
|
|
|
func setup_control(g : MMGenBase, param_defs : Array) -> void:
|
|
hide()
|
|
if is_instance_valid(generator):
|
|
generator.disconnect("parameter_changed", self, "on_parameter_changed")
|
|
generator = g
|
|
parameter_x = ""
|
|
parameter_y = ""
|
|
parameter_r = ""
|
|
parameter_a = ""
|
|
for p in param_defs:
|
|
if p.has("control"):
|
|
if p.control == name+".x":
|
|
show()
|
|
parameter_x = p.name
|
|
elif p.control == name+".y":
|
|
show()
|
|
parameter_y = p.name
|
|
elif p.control == name+".r":
|
|
show()
|
|
parameter_r = p.name
|
|
elif p.control == name+".a":
|
|
show()
|
|
parameter_a = p.name
|
|
is_xy = parameter_x != "" or parameter_y != ""
|
|
if visible:
|
|
generator.connect("parameter_changed", self, "on_parameter_changed")
|
|
update_position(get_value())
|
|
else:
|
|
generator = null
|
|
update_position(Vector2(0, 0))
|
|
|
|
func get_value() -> Vector2:
|
|
var pos : Vector2 = Vector2(0, 0)
|
|
if is_instance_valid(generator):
|
|
if is_xy:
|
|
if parameter_x != "":
|
|
pos.x = generator.get_parameter(parameter_x)
|
|
if parameter_y != "":
|
|
pos.y = generator.get_parameter(parameter_y)
|
|
else:
|
|
var r = 0.25
|
|
var a = 0
|
|
if parameter_r != "":
|
|
r = generator.get_parameter(parameter_r)
|
|
if parameter_a != "":
|
|
a = generator.get_parameter(parameter_a)*0.01745329251
|
|
pos.x = r*cos(a)
|
|
pos.y = r*sin(a)
|
|
return pos
|
|
|
|
func get_parent_value() -> Vector2:
|
|
var parent_value = Vector2(0, 0)
|
|
var p = parent_control_node
|
|
while p != null:
|
|
parent_value += p.get_value()
|
|
p = p.parent_control_node
|
|
return parent_value
|
|
|
|
func on_parameter_changed(p, v) -> void:
|
|
if !dragging and (p == parameter_x or p == parameter_y or p == parameter_r or p == parameter_a):
|
|
update_position(get_value())
|
|
update()
|
|
|
|
func update_parameters(value : Vector2) -> void:
|
|
if !is_instance_valid(generator):
|
|
return
|
|
match control_type:
|
|
1: # Rect
|
|
value.x = abs(value.x)
|
|
value.y = abs(value.y)
|
|
3: # Scale
|
|
value = 4.0*value
|
|
if parameter_x != "":
|
|
generator.set_parameter(parameter_x, value.x)
|
|
if parameter_y != "":
|
|
generator.set_parameter(parameter_y, value.y)
|
|
if parameter_r != "":
|
|
generator.set_parameter(parameter_r, value.length())
|
|
if parameter_a != "":
|
|
generator.set_parameter(parameter_a, atan2(value.y, value.x)*57.2957795131)
|
|
|
|
func update_position(pos : Vector2) -> void:
|
|
match control_type:
|
|
3: # Scale
|
|
pos *= 0.25
|
|
if parent_control_node != null:
|
|
pos += parent_control_node.get_value()
|
|
rect_position = get_parent().value_to_pos(pos)-0.5*rect_size
|
|
for c in children_control_nodes:
|
|
c.update_position(c.get_value())
|
|
update()
|
|
|
|
func _on_Point_gui_input(event : InputEvent):
|
|
if event is InputEventMouseMotion and event.button_mask == BUTTON_MASK_LEFT:
|
|
var parent_value = get_parent_value()
|
|
var value = get_parent().pos_to_value(rect_position+0.5*rect_size+event.relative)-parent_value
|
|
if is_xy:
|
|
if parameter_x == "":
|
|
value.x = 0
|
|
if parameter_y == "":
|
|
value.y = 0
|
|
else:
|
|
if parameter_r == "":
|
|
value = 0.25*value/value.length()
|
|
if parameter_a == "":
|
|
value = Vector2(value.length(), 0.0)
|
|
rect_position = get_parent().value_to_pos(value+parent_value)-0.5*rect_size
|
|
dragging = true
|
|
update_parameters(value)
|
|
update()
|
|
dragging = false
|
|
for c in children_control_nodes:
|
|
c.update_position(c.get_value())
|