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https://github.com/Relintai/material-maker.git
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e4aebb9b1f
Should fix problems under Linux
34 lines
1.1 KiB
GDScript
34 lines
1.1 KiB
GDScript
extends Control
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var clip_pos = Vector2(0, 0)
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var clip_size = Vector2(0, 0)
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var end
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var source = null
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var target = null
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func _ready():
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func clip(p, s):
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clip_pos = p
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rect_global_position = Vector2(0, 0)
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rect_size = s
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rect_clip_content = true
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func closest(rect, point):
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return Vector2(max(rect.position.x, min(rect.end.x, point.x)), max(rect.position.y, min(rect.end.y, point.y)))
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func _draw():
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var start = source.rect_global_position+0.5*source.rect_size*source.get_global_transform().get_scale()
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var color = Color(1, 0.5, 0.5, 0.5)
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var rect
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if target != null:
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color = Color(0.5, 1, 0.5, 0.5)
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rect = Rect2(target.rect_global_position, target.rect_size*target.get_global_transform().get_scale())
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draw_rect(Rect2(rect.position-clip_pos, rect.size), color, false)
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end = closest(rect, start)
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rect = Rect2(source.rect_global_position, source.rect_size*source.get_global_transform().get_scale())
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draw_rect(Rect2(rect.position-clip_pos, rect.size), color, false)
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start = closest(rect, end)
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draw_line(start-clip_pos, end-clip_pos, color, 1, true)
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