mirror of
https://github.com/Relintai/material-maker.git
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85 lines
3.4 KiB
Plaintext
85 lines
3.4 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://material_maker/examples/bricks.ptex" type="Material" id=1]
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[ext_resource path="res://material_maker/preview/panoramas/studio_sky.tres" type="Environment" id=2]
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[ext_resource path="res://demo/object.tscn" type="PackedScene" id=3]
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[ext_resource path="res://material_maker/examples/marble.ptex" type="Material" id=4]
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[ext_resource path="res://material_maker/examples/medieval_wall.ptex" type="Material" id=5]
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[ext_resource path="res://material_maker/examples/floor1.ptex" type="Material" id=6]
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[ext_resource path="res://material_maker/examples/beehive.ptex" type="Material" id=7]
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[sub_resource type="Animation" id=1]
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resource_name = "rotate"
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length = 5.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("CamPivot:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "move"
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length = 50.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("CamPivot:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 4, 5, 9, 10, 14, 15, 19, 20, 24, 25, 29, 30, 34, 35, 39, 40, 44, 45, 49 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -25 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -20 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -10 ), Vector3( 0, 0, -5 ), Vector3( 0, 0, -5 ) ]
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}
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[node name="Spatial" type="Spatial"]
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[node name="CamPivot" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
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[node name="Camera" type="Camera" parent="CamPivot"]
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transform = Transform( 0.999487, 0.0319038, 0.00268748, -0.0319038, 0.985399, 0.167245, 0.00268751, -0.167245, 0.985912, 0.28563, 0.826821, 2.79088 )
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[node name="CamRotate" type="AnimationPlayer" parent="."]
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autoplay = "rotate"
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anims/rotate = SubResource( 1 )
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[node name="CamMove" type="AnimationPlayer" parent="."]
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autoplay = "move"
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anims/move = SubResource( 2 )
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[node name="Skulls" parent="." instance=ExtResource( 3 )]
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[node name="Bricks" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
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material/0 = ExtResource( 1 )
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[node name="Floor" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
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material/0 = ExtResource( 6 )
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[node name="Marble" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -15 )
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material/0 = ExtResource( 4 )
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[node name="MedievalWall" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -20 )
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material/0 = ExtResource( 5 )
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[node name="BeeHive" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -25 )
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material/0 = ExtResource( 7 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource( 2 )
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