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<div class="section" id="bricks-node">
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<h1>Bricks node<a class="headerlink" href="#bricks-node" title="Permalink to this headline">¶</a></h1>
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<p>The <strong>Bricks</strong> node outputs 4 related bricks pattern textures that can be used for walls
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or pavement.</p>
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<img alt="_images/node_pattern_bricks.png" class="align-center" src="_images/node_pattern_bricks.png" />
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<div class="section" id="inputs">
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<h2>Inputs<a class="headerlink" href="#inputs" title="Permalink to this headline">¶</a></h2>
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<p>The <strong>Bricks</strong> node does not accept any input.</p>
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<div class="section" id="outputs">
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<h2>Outputs<a class="headerlink" href="#outputs" title="Permalink to this headline">¶</a></h2>
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<p>The <strong>Bricks</strong> node provides the following textures:</p>
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<ul class="simple">
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<li><p>The first one is a greyscale image where bricks are shown in white and mortar in black.</p></li>
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<li><p>The second one is a color image where all bricks are drawn using a random uniform color.</p></li>
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<li><p>The 3rd and 4th textures are greyscale images of the X and Y position of the center of
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each brick.</p></li>
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<li><p>The 5th texture is an UV map texture for each brick (and can be used with the <strong>CustomUV</strong>
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node to apply a texture on each brick)</p></li>
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<li><p>the 6th texture is an UV map for each corner of each brick (and can be used with the
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<strong>CustomUV</strong> node to apply a texture on each corner)</p></li>
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</ul>
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<p>Those images can be used together to create complex materials that show for example bricks
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of different colors.</p>
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</div>
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<div class="section" id="parameters">
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<h2>Parameters<a class="headerlink" href="#parameters" title="Permalink to this headline">¶</a></h2>
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<p>The <strong>Bricks</strong> node accepts the following parameters:</p>
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<ul class="simple">
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<li><p>the <em>Pattern</em> parameter defines the bricks pattern that will be generated.</p></li>
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<li><p>the <em>Repeat</em> parameter defines the number of patterns on the horizontal and vertical
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axes of the texture.</p></li>
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<li><p>the <em>Rows</em> parameter defines the number of brick rows in a single pattern of the texture.</p></li>
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<li><p>the <em>Columns</em> parameter defines the number of brick rows in a single pattern of the texture.</p></li>
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<li><p>the <em>Offset</em> parameter defines the offset of odd rows of the pattern. This parameter
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only applies to the <em>Running bond</em> patterns.</p></li>
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<li><p>the <em>Mortar</em> parameter defines the relative thickness of mortar in patterns.</p></li>
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<li><p>the <em>Bevel</em> parameter defines the relative thickness of brick bevel in patterns.</p></li>
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<li><p>the <em>Round</em> parameter defines the radius of each round corner.</p></li>
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<li><p>the <em>Corner</em> parameter defines the size of each corner (for the 6th output texture).</p></li>
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</ul>
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</div>
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<div class="section" id="notes">
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<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline">¶</a></h2>
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<p>As with all random nodes, the seed is held by the node’s position, so moving the node in the graph
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will modify the texture, and the outputs will remain the same if its position and parameters
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are not changed.</p>
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</div>
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<div class="section" id="example-images">
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<h2>Example images<a class="headerlink" href="#example-images" title="Permalink to this headline">¶</a></h2>
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<img alt="_images/node_bricks_samples.png" class="align-center" src="_images/node_bricks_samples.png" />
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