tool extends ViewportContainer var preview_maximized = false const ENVIRONMENTS = [ "experiment", "lobby", "night", "park", "schelde" ] const CAMERA_DISTANCE_MIN = 1.0 const CAMERA_DISTANCE_MAX = 10.0 onready var objects = $MaterialPreview/Preview3d/Objects onready var current_object = objects.get_child(0) onready var environments = $MaterialPreview/Preview3d/Environments onready var current_environment = environments.get_child(0) onready var camera_stand = $MaterialPreview/Preview3d/CameraPivot onready var camera = $MaterialPreview/Preview3d/CameraPivot/Camera signal need_update signal show_background_preview func _ready() -> void: $Config/Model.clear() for o in objects.get_children(): var m = o.get_surface_material(0) o.set_surface_material(0, m.duplicate()) $Config/Model.add_item(o.name) call_deferred("_on_Model_item_selected", 0) $Config/Environment.clear() for e in environments.get_children(): $Config/Environment.add_item(e.name) call_deferred("_on_Environment_item_selected", 0) $MaterialPreview/Preview3d/ObjectRotate.play("rotate") $Preview2D.material = $Preview2D.material.duplicate(true) _on_Preview_resized() $MaterialPreview/Preview3d/CameraPivot/Camera/RemoteTransform.set_remote_node("../../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera") func _on_Environment_item_selected(id) -> void: current_environment.visible = false current_environment = environments.get_child(id) $MaterialPreview/Preview3d/CameraPivot/Camera.set_environment(current_environment.environment) get_node("../../ProjectsPane/BackgroundPreview/Viewport/Camera").set_environment(current_environment.environment) current_environment.visible = true func _on_Model_item_selected(id) -> void: current_object.visible = false current_object = objects.get_child(id) current_object.visible = true emit_signal("need_update") func get_materials() -> Array: return [ current_object.get_surface_material(0) ] func set_2d(tex: Texture) -> void: $Preview2D.material.set_shader_param("tex", tex) func _on_Preview_resized() -> void: if preview_maximized: var size = min(rect_size.x, rect_size.y) $Preview2D.rect_position = 0.5*Vector2(rect_size.x-size, rect_size.y-size) $Preview2D.rect_size = Vector2(size, size) else: $Preview2D.rect_position = Vector2(0, rect_size.y-64) $Preview2D.rect_size = Vector2(64, 64) func _on_Preview2D_gui_input(ev : InputEvent) -> void: if ev is InputEventMouseButton and ev.button_index == 1 and ev.pressed: preview_maximized = !preview_maximized _on_Preview_resized() func _on_Background_toggled(button_pressed) -> void: emit_signal("show_background_preview", button_pressed) func on_gui_input(event) -> void: if event is InputEventMouseButton: $MaterialPreview/Preview3d/ObjectRotate.stop(false) $Config/Rotate.pressed = false match event.button_index: BUTTON_WHEEL_UP: camera.translation.z = clamp( camera.translation.z / (1.01 if event.shift else 1.1), CAMERA_DISTANCE_MIN, CAMERA_DISTANCE_MAX ) BUTTON_WHEEL_DOWN: camera.translation.z = clamp( camera.translation.z * (1.01 if event.shift else 1.1), CAMERA_DISTANCE_MIN, CAMERA_DISTANCE_MAX ) elif event is InputEventMouseMotion: var motion = 0.01*event.relative var camera_basis = camera.global_transform.basis if event.shift: if event.button_mask & BUTTON_MASK_LEFT: objects.rotate(camera_basis.x.normalized(), motion.y) objects.rotate(camera_basis.y.normalized(), motion.x) elif event.button_mask & BUTTON_MASK_RIGHT: objects.rotate(camera_basis.z.normalized(), motion.x) else: if event.button_mask & BUTTON_MASK_LEFT: camera_stand.rotate(camera_basis.x.normalized(), -motion.y) camera_stand.rotate(camera_basis.y.normalized(), -motion.x) elif event.button_mask & BUTTON_MASK_RIGHT: camera_stand.rotate(camera_basis.z.normalized(), -motion.x) func _on_Rotate_toggled(button_pressed) -> void: if button_pressed: $MaterialPreview/Preview3d/ObjectRotate.play("rotate") else: $MaterialPreview/Preview3d/ObjectRotate.stop(false)