tool extends HBoxContainer func update_up_down_button() -> void: var parent = get_parent() if parent == null: return $Up.disabled = (get_index() == 0) $Down.disabled = (get_index() == get_parent().get_child_count()-2) func set_model_data(data) -> void: $Name.text = data.name $Label.text = data.label if data.type == "rgb": $Type.selected = 1 elif data.type == "rgba": $Type.selected = 2 elif data.type == "sdf2d": $Type.selected = 3 elif data.type == "sdf3d": $Type.selected = 4 else: $Type.selected = 0 $Default.text = data.default $Function.pressed = data.has("function") and data.function func get_model_data() -> Dictionary: var data = { name=$Name.text, label=$Label.text, default=$Default.text } if $Type.selected == 1: data.type = "rgb" elif $Type.selected == 2: data.type = "rgba" elif $Type.selected == 3: data.type = "sdf2d" elif $Type.selected == 4: data.type = "sdf3d" else: data.type = "f" if $Function.pressed: data.function = true return data func _on_Delete_pressed() -> void: var p = get_parent() p.remove_child(self) p.update_up_down_buttons() queue_free() func _on_Up_pressed() -> void: get_parent().move_child(self, get_index() - 1) get_parent().update_up_down_buttons() func _on_Down_pressed() -> void: get_parent().move_child(self, get_index() + 1) get_parent().update_up_down_buttons()