[gd_scene load_steps=14 format=2] [ext_resource path="res://material_maker/nodes/tones.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform sampler2D tex; void fragment() { COLOR = texture(tex, UV); } " [sub_resource type="ImageTexture" id=2] resource_local_to_scene = true flags = 0 flags = 0 [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = SubResource( 1 ) shader_param/tex = SubResource( 2 ) [sub_resource type="Shader" id=4] code = "shader_type canvas_item; uniform sampler2D tex; void fragment() { vec4 sum = vec4(0.0); for (int i = 0; i < 128; ++i) { sum += step(abs(texture(tex, vec2(UV.x, float(i)/127.0))-UV.y), vec4(0.02)); } COLOR = vec4(sum.xyz/255.0, 1.0); } " [sub_resource type="ViewportTexture" id=5] viewport_path = NodePath("ViewportImage") [sub_resource type="ShaderMaterial" id=6] resource_local_to_scene = true shader = SubResource( 4 ) shader_param/tex = SubResource( 5 ) [sub_resource type="Shader" id=7] code = "shader_type canvas_item; uniform sampler2D tex; void fragment() { vec4 sum = vec4(0.0); for (int i = 0; i < 128; ++i) { sum += texture(tex, vec2(float(i)/127.0, UV.x)); } COLOR = vec4(sum.xyz/255.0, 1.0); }" [sub_resource type="ViewportTexture" id=8] viewport_path = NodePath("ViewportHistogram1") [sub_resource type="ShaderMaterial" id=9] resource_local_to_scene = true shader = SubResource( 7 ) shader_param/tex = SubResource( 8 ) [sub_resource type="Shader" id=10] code = "shader_type canvas_item; uniform sampler2D tex; void fragment() { if (abs(fract(UV.y+0.05)) < 0.1) { COLOR = vec4(vec3(UV.x), 1.0); } else { vec4 highest = vec4(0.0); for (int i = 0; i < 128; ++i) { highest = max(highest, texture(tex, vec2(float(i)/128.0, 0.0))); } vec4 value = step(vec4(0.95-UV.y)*highest/0.9, 0.5*(texture(tex, vec2(max(0.0, UV.x-0.01), 0.0))+texture(tex, vec2(min(1.0, UV.x+0.01), 0.0)))); float alpha = step(0.1, dot(value, vec4(1.0))); COLOR = vec4(mix(value.rgb, vec3(0.5), 0.3*value.a), alpha); } }" [sub_resource type="ViewportTexture" id=11] viewport_path = NodePath("ViewportHistogram2") [sub_resource type="ShaderMaterial" id=12] resource_local_to_scene = true shader = SubResource( 10 ) shader_param/tex = SubResource( 11 ) [node name="Tones" type="GraphNode"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 2.75074 margin_top = 1.78928 margin_right = -1053.25 margin_bottom = -529.211 title = "Tones" show_close = true slot/0/left_enabled = true slot/0/left_type = 0 slot/0/left_color = Color( 0, 0.396078, 1, 1 ) slot/0/right_enabled = true slot/0/right_type = 0 slot/0/right_color = Color( 0, 0.415686, 1, 1 ) slot/1/left_enabled = false slot/1/left_type = 0 slot/1/left_color = Color( 1, 1, 1, 1 ) slot/1/right_enabled = false slot/1/right_type = 0 slot/1/right_color = Color( 1, 1, 1, 1 ) slot/2/left_enabled = false slot/2/left_type = 0 slot/2/left_color = Color( 1, 1, 1, 1 ) slot/2/right_enabled = false slot/2/right_type = 0 slot/2/right_color = Color( 1, 1, 1, 1 ) slot/3/left_enabled = false slot/3/left_type = 0 slot/3/left_color = Color( 1, 1, 1, 1 ) slot/3/right_enabled = false slot/3/right_type = 0 slot/3/right_color = Color( 1, 1, 1, 1 ) script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="ViewportImage" type="Viewport" parent="."] size = Vector2( 256, 256 ) disable_3d = true keep_3d_linear = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="ColorRect" type="ColorRect" parent="ViewportImage"] material = SubResource( 3 ) margin_right = 256.0 margin_bottom = 128.0 rect_min_size = Vector2( 256, 256 ) [node name="ViewportHistogram1" type="Viewport" parent="."] size = Vector2( 128, 128 ) disable_3d = true keep_3d_linear = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="ColorRect" type="ColorRect" parent="ViewportHistogram1"] material = SubResource( 6 ) margin_right = 128.0 margin_bottom = 128.0 rect_min_size = Vector2( 128, 128 ) [node name="ViewportHistogram2" type="Viewport" parent="."] size = Vector2( 128, 2 ) disable_3d = true keep_3d_linear = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="ColorRect" type="ColorRect" parent="ViewportHistogram2"] material = SubResource( 9 ) margin_right = 128.0 margin_bottom = 2.0 rect_min_size = Vector2( 128, 2 ) [node name="Mode" type="OptionButton" parent="."] margin_left = 16.0 margin_top = 24.0 margin_right = 208.0 margin_bottom = 44.0 text = "Luminance" items = [ "Luminance", null, false, 0, null, "Red", null, false, 1, null, "Green", null, false, 2, null, "Blue", null, false, 3, null, "Alpha", null, false, 4, null ] selected = 0 [node name="Spacer1" type="Control" parent="."] margin_left = 16.0 margin_top = 45.0 margin_right = 208.0 margin_bottom = 49.0 rect_min_size = Vector2( 0, 4 ) __meta__ = { "_edit_use_anchors_": false } [node name="Histogram" type="ColorRect" parent="."] material = SubResource( 12 ) margin_left = 16.0 margin_top = 50.0 margin_right = 208.0 margin_bottom = 178.0 rect_min_size = Vector2( 192, 128 ) [node name="Spacer2" type="Control" parent="."] margin_left = 16.0 margin_top = 179.0 margin_right = 208.0 margin_bottom = 183.0 rect_min_size = Vector2( 0, 4 ) __meta__ = { "_edit_use_anchors_": false }