{ "name": "sdf3d_box", "node_position": { "x": 0, "y": 0 }, "parameters": { "r": 0.01, "sx": 0.25, "sy": 0.25, "sz": 0.5 }, "shader_model": { "code": "vec3 $(name_uv)_q = abs($uv) - vec3($sx, $sy, $sz);\n", "global": "", "inputs": [ ], "instance": "", "name": "Box", "outputs": [ { "sdf3d": "length(max($(name_uv)_q,0.0))+min(max($(name_uv)_q.x,max($(name_uv)_q.y,$(name_uv)_q.z)),0.0)-$r", "type": "sdf3d" } ], "parameters": [ { "default": 0.5, "label": "Size X", "max": 1, "min": 0, "name": "sx", "step": 0.01, "type": "float" }, { "default": 0.5, "label": "Size Y", "max": 1, "min": 0, "name": "sy", "step": 0.01, "type": "float" }, { "default": 0.5, "label": "Size Z", "max": 1, "min": 0, "name": "sz", "step": 0.01, "type": "float" }, { "default": 0.5, "label": "Radius", "max": 1, "min": 0, "name": "r", "step": 0.01, "type": "float" } ] }, "type": "shader" }