Buffer node¶
The Buffer node samples its input into a texture of a given resolution and outputs the result.
Buffers can be used either as inputs of convolution nodes (to limit the combined shader’s complexity), or to create a cheap blur/pixelization effect (by using the LOD output). Note that convolution transforms that are provided in the nodes library already include buffers where necessary.
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Inputs¶
The Buffer node has an input that will be saved when exporting the project.
Outputs¶
The Buffer node has 2 outputs:
the first output provides the image
the second output generates a given mipmap of the image
Parameters¶
The Buffer node has two parameters:
the texture resolution
the mipmap level of its second output