{ "name": "sdf3d_torus", "node_position": { "x": 0, "y": 0 }, "parameters": { "R": 0.3, "r": 0.1, "sx": 0.1, "sy": 0.1, "sz": 0.02 }, "shader_model": { "code": "vec2 $(name_uv)_q = vec2(length($uv.xy)-$R,$uv.z);\n", "global": "", "inputs": [ ], "instance": "", "name": "Torus", "outputs": [ { "sdf3d": "length($(name_uv)_q)-$r", "type": "sdf3d" } ], "parameters": [ { "control": "Radius1.r", "default": 0.5, "label": "R", "max": 1, "min": 0, "name": "R", "step": 0.01, "type": "float" }, { "control": "Radius11.r", "default": 0.1, "label": "r", "max": 0.5, "min": 0, "name": "r", "step": 0.01, "type": "float" } ] }, "type": "shader" }