tool extends "res://addons/material_maker/node_base.gd" func _ready(): initialize_properties([ $source ]) func reset(): generated = false generated_variants = [ [], [] ] func _get_shader_code(uv, index = 0): var rv = { defs="", code="" } var src = get_source(2*parameters.source+index) var src_code = { defs="", code="", rgb="0.0" } if src != null: src_code = src.get_shader_code(uv) if generated_variants[index].empty(): rv.defs = src_code.defs; var variant_index = generated_variants[index].find(uv) if variant_index == -1: variant_index = generated_variants[index].size() generated_variants[index].append(uv) rv.code = src_code.code rv.rgb = src_code.rgb return rv