[gd_scene load_steps=4 format=2] [ext_resource path="res://addons/material_maker/engine/renderer.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = vec4(1.0); } " [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) [node name="Renderer" type="Viewport"] own_world = true transparent_bg = true hdr = false keep_3d_linear = true usage = 0 render_target_v_flip = true render_target_update_mode = 1 gui_disable_input = true script = ExtResource( 1 ) debug_path = null [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 2 ) margin_right = 40.0 margin_bottom = 40.0 [node name="Timer" type="Timer" parent="."] wait_time = 0.1 one_shot = true