tool extends "res://addons/material_maker/node_base.gd" const SHAPES = [ "circle", "polygon", "star", "curved_star", "rays" ] func _ready(): initialize_properties([ $shape, $sides, $radius, $edge ]) func _get_shader_code(uv): var rv = { defs="", code="" } rv.f = "%s(%s, %d, %f, %f)" % [ SHAPES[parameters.shape], uv, parameters.sides, parameters.radius, parameters.edge ] return rv