tool extends EditorImportPlugin var plugin = null func _init(p): plugin = p func _ready(): pass # Replace with function body. func get_import_options(preset : int): return [] func get_import_order(): return 1 func get_importer_name(): return "MaterialMakerImporter" func get_option_visibility(option: String, options: Dictionary): return false func get_preset_count(): return 1 func get_preset_name(preset: int) -> String: return "Default" func get_priority(): return 1 func get_recognized_extensions(): return [ "ptex" ] func get_resource_type(): return "Material" func get_save_extension(): return "tres" func get_visible_name(): return "Material Maker Importer" func import(source_file: String, save_path: String, options: Dictionary, platform_variants: Array, gen_files: Array) -> int: var filename = save_path + "." + get_save_extension() var material = plugin.generate_material(source_file) while material is GDScriptFunctionState: material = yield(material, "completed") if material != null: ResourceSaver.save(filename, material) return OK