tool extends "res://addons/procedural_material/node_base.gd" var translate_x = 0.0 var translate_y = 0.0 var rotate = 0.0 var scale = 0.0 func _ready(): set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $GridContainer/translate_x, $GridContainer/translate_y, $GridContainer/rotate, $GridContainer/scale ]) func _get_shader_code(uv): var rv = { defs="", code="" } var src = get_source() if src == null: return rv rv.uv = name+"_uv("+uv+")" var src_code = src.get_shader_code(rv.uv) if !generated: rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return transform(uv, vec2(%.9f, %.9f), %.9f, %.9f); }\n" % [ translate_x, translate_y, 3.1415928*rotate/180.0, scale ] generated = true rv.code = src_code.code; if src_code.has("f"): rv.f = src_code.f if src_code.has("rgb"): rv.rgb = src_code.rgb return rv