tool extends Object class_name MMGenLoader func load_gen(filename: String) -> MMGenBase: var file = File.new() if file.open(filename, File.READ) == OK: var data = parse_json(file.get_as_text()) return create_gen(data) return null func create_gen(data) -> MMGenBase: var generator = null if data.has("connections") and data.has("nodes"): generator = MMGenGraph.new() for n in data.nodes: var g = create_gen(n) if g != null: generator.add_child(g) generator.connections = data.connections elif data.has("model_data"): generator = MMGenShader.new() generator.set_model_data(data.model_data) elif data.has("type"): if data.type == "material": generator = MMGenMaterial.new() else: var file = File.new() if file.open("res://addons/material_maker/library/"+data.type+".mml", File.READ) == OK: var model_data = parse_json(file.get_as_text()) print("loaded description "+data.type+".mml") generator = create_gen(model_data) file.close() elif file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK: generator = MMGenShader.new() var model_data = parse_json(file.get_as_text()) print("loaded description "+data.type+".mmn") generator.set_model_data(model_data) file.close() else: print("Cannot find description for "+data.type) else: print(data) if generator != null: if data.has("node_position"): generator.position.x = data.node_position.x generator.position.y = data.node_position.y if data.has("parameters"): generator.initialize(data) return generator