tool extends "res://addons/material_maker/node_base.gd" const OUTPUTS = [ "r", "g", "b" ] func _get_shader_code(uv, output = 0): var rv = { defs="", code="" } var src = get_source() var src_code = { defs="", code="", f="0.0" } if src != null: src_code = src.get_shader_code(uv) if generated_variants.empty(): rv.defs = src_code.defs; var variant_index = generated_variants.find(uv) if variant_index == -1: variant_index = generated_variants.size() generated_variants.append(uv) rv.code = src_code.code rv.code += "vec3 %s_%d_rgb = %s;\n" % [ name, variant_index, src_code.rgb ] rv.f = "%s_%d_rgb.%s" % [ name, variant_index, OUTPUTS[output] ] return rv